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pcvonz

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pcvonz
·hace 3 años·discuss
Power is common on a lot of docks. Just plug it in and charge it up.

Range is not really a problem if you plan carefully and are patient. I try not to motor much anyway -- it being a sailboat and all. I do have a back up generator though.
pcvonz
·hace 3 años·discuss
Grep-ability for one. This would also make Vim's default '*' behavior less useful. Weird choice, I've programmed in a language that wasn't case sensitive and it's no fun to read legacy code where the casing changes everywhere.
pcvonz
·hace 3 años·discuss
There is a great Miyazaki video where some students showcase some AI tech that generates animations. He ends the talk really disheartened by the experience -- saying something to the effect that he thinks people are losing faith in themselves. I'd never listen to something that is AI generated.

When my favorite podcast ended it felt like I lost touch with a group of friends, this ain't going to have that sort of impact on me. Pass.
pcvonz
·hace 4 años·discuss
The demo video is great[1]. I picked one up from my local synth shop, it's a nice little mixer. Perfect for all my tiny desktop synths (Kastl, M8, NanoLoop FM). I admire the design of TE stuff, but the premium is hard to justify for me (especially since I mostly dabble in music).

[1] https://m.youtube.com/watch?v=e0egbPlKrfA
pcvonz
·hace 4 años·discuss
Awesome! This will make my liveshare sessions so much more bearable. I also found a plugin[1] that enforces single editors per tabs.

[1]: https://marketplace.visualstudio.com/items?itemName=martybeg...
pcvonz
·hace 4 años·discuss
> I’m finding myself doubting the amount of time I’m dedicating to configuring/practicing vim

If it's not fun, then it's probably not worth it. It really depends on what VIM can do to improve your current workflow. So, you may need to drop the VSCode mindset while you start using VIM.

> but now that I’m trying to navigate medium/large projects,

I actually have trouble navigating large projects in VSCode. The buffer, tab, window model that Vim uses makes more sense to me (but it's unique to VIM afaik, so it may be jarring at first). Combine that with a fuzzy finder[1] and it allows:

- rip-grep to search for files with text / file names

- Searching through currently currently opened buffers

Whenever I have to use VSCode (mainly for the live share feature, I find myself pretty lost with VSCode's tab based interface (I usually end up with like 20 tabs cluttering my workspace, and tabs are local to a split, which is jarring for me).

> the vim endgame looks like

It never _really_ ends. Some VIM features that I miss when I use another editor are:

- Really nice integration with terminal commands. One thing that I do very often is copy the name of the current file: `!echo % | xclip -sel clip` so I can use the filename as an argument in a terminal split (running tests for example)

- Filters (`:help !`) so I can pass parts of a file in to a program that accepts standard input. Example: `'<,'>!jq` to prettify bits of JSON.

- Global commands and macros. VSCode vim supports them, but I've noticed that they can run pretty slowly.

- The buffer, tab, window, model (probably the biggest one I miss when I start using VSCode)

For LSP support, I've tried to migrate to neovim's native LSP tools, but I still find COC to be a lot more intuitive. You should feel right at home with it since a lot of the plugins are similar to their VSCode counterpart.

If you'd like a really general and guided tour of VIM, I'd recommend picking up Practial Vim[2] It really helped me understand the workflow a bit more. Approaching VIM with the mindset of another editor wont give you all the benefits of using VIM. Though, if the workflow doesn't click, then that's not a big deal. You can always go back to VSCode.

[1] https://github.com/Shougo/denite.nvim (many people use Telescope: https://github.com/nvim-telescope/telescope.nvim) [2] https://www.amazon.com/Practical-Vim-Thought-Pragmatic-Progr...
pcvonz
·hace 5 años·discuss
> From there on, literally NOTHING worked in my development workflow.

Sounds like all the hardware worked, but a few proprietary programs didn't? Hard to blame Linux for that.

Unity is terrible on Linux, which is a shame because it's an engine that all my buddies want to use for game jams.
pcvonz
·hace 5 años·discuss
One small suggestion, I initially skimmed the first part of the article and didn't know the game worked on mobile. You could add an overlay to the game before you tap/click it to display the controls.

I'm going to go back to reading it now :)