A lot of the software being rewritten in Rust is not GPL to begin with, like PostgreSQL here which has its own BSD/MIT-like license: https://www.postgresql.org/about/licence/
I had a Gamecube back in the day and I remember its optical drive was quite fast and loading times were short, but other machines were nowhere as fast, the PS1 and PS2 were notorious for long loading times.
You might own the disc, but what about the optical drive that has to read that disc? That is already happening with the 5th (PS1/SS/N64) and 6th generation (DC/PS2/GC/XB) consoles, the optical drives are dying and there are no proper replacements. Congratulations, you own the disc but you can't read it anymore.
The first digital audio systems encoded the audio as a black-and-white video signal on video tapes. 44100 HZ was selected at it was the highest sampling rate achievable on both NTSC and PAL video tapes.
I have the opposite opinion, TLDs should have been restricted to ISO 3166 codes only, with only a few exceptions for international organizations and private networks.
Plenty of old consoles had strange unused features. For example, the Megadrive VDP outputs the palette indices for each pixel in addition to the analog RGB output. This feature was used by the System C board (a Megadrive in an arcade form factor) to attach an external RAMDAC with higher color depth and more on-screen colours, and has been used recently to provide native HDMI output (https://www.megaswitchhd.com/).
> I think it’s telling that I’ll still play DOOM every so often, but I haven’t touched Quake since the 1990s.
That is just your preference. For me it's the opposite, I have never finished DOOM, but Quake is one of my favourite games ever and I have replayed it countless times.
Not to mention that Quake has a fantastic community that keeps pumping out dozens of incredible maps every year, it would not be like that if people didn't love it.