> Take a pencil, for example. There’s the way that the wood, plastic or metal feels on your hand, the way it falls on your fingers, the feel of the graphite against the paper ... it’s all been thoroughly thought out and designed, each component a part of the experience of writing with a pencil.
To attempt to parallel the ergonomics of a pencil, good or otherwise, with some grand UX narrative feels inappropriate. If the 'interaction of graphite on paper' is to your liking that is very much an accident of design rather than a result of any pencil designer's intention. 3b, HB, or 3H madam? Methinks that the primary driver of the pencil factory of both yesteryear and today would be maximisation of production vs units of wood, lead, or rubber. The 'way it falls on your fingers' a consequence of resource constraints nothing more.
The experience of writing with a pencil is perhaps the better for not being messed with.
The pencil survives and has survived by being always useful, value for money, and fit for purpose.
Model those attributes and users will accommodate and grow to love your products UX regardless of its failings.
hth