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reitzensteinm

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reitzensteinm
·hace 11 días·discuss
M:N distribution itself has been massively devalued in Space Age - it’s so cheap and easy to build everything from scratch in situ with the new production buildings.

Eg you don’t need city blocks making circuits, just pipe in molten metal and make them with foundries and EM plants. And then you also get steel, copper wire, gears, whatever else you might need.

There are a few exceptions of course, like lubricant for electric engines, but it’s not nearly as complicated as it was pre Space Age.
reitzensteinm
·hace 12 días·discuss
Washing ore is probably the easiest solution - research high levels of mining productivity, put quality modules in drills, filter off uncommon+, and loop them through recyclers until they are at the desired quality level.

It’s inefficient but has a very low cognitive load.

You can improve the efficiency a little by increasing the quality floor each level, eg rare iron ore, epic iron plate, legendary steel. But in my post endgame playthrough I was drowning in so much legendary ore with this method I didn’t bother.
reitzensteinm
·hace 14 días·discuss
I agree they’ll be viable. They’re much harder to use but roughly equally good.

Also my late game experience is probably not representative of the phase just after victory where trains may have a slight edge - there could be a sweet spot there where the decoupling is worth it because you can horizontally scale through bottlenecks.

By the end I was using dedicated patches for each science so trains just get in the way.
reitzensteinm
·hace 15 días·discuss
Yes. Quality boosts storage for wagons and speed for trains. Also unloading is more compact due to inserter belt side selection.

I did a 1m eSPM base though, and I don’t think the totality of all of that would bring me back to trains. Belts are extremely reliable, and I have never managed to make trains so.
reitzensteinm
·hace 16 días·discuss
If anything, in immature engineering organizations, preserving netcode invariants to successfully deliver a multiplayer project might benefit from a little of that disposition.
reitzensteinm
·hace 28 días·discuss
My belated apologies for the misunderstanding. The irony of me coming here and throwing shade on your work as a result is not lost on me.
reitzensteinm
·el mes pasado·discuss
I never doubted that. It’s clear the author knows their shit.
reitzensteinm
·el mes pasado·discuss
“Functions use dynamic scoping. This is categorically a mistake, and one which ironically has been suggested to seriously mess up fexprs.” (links to Kernel)

It’s possible my interpretation wasn’t correct and the author was citing Kernel’s approach as sanity. That would make sense technically.
reitzensteinm
·el mes pasado·discuss
The dig at Kernel is kind of depressing. It's probably an evolutionary dead end, but god damn it, the world is better when people try things. Dismissing them doesn't make you cool.
reitzensteinm
·el mes pasado·discuss
I had Windows and Mac laptops back then, and the HN snobbishness around the superiority of the Mac was genuinely baffling.

My i9 2019 MBP with discrete graphics was probably the worst laptop purchase I ever made. Docking it to an external monitor would enable the GPU, so even when idling it would run the fans and drain the battery.

I’d read cautionary tales about Windows laptops being pulled out of backpacks scorching hot as they failed to shut down. But that happened to my Mac all the time, too.

The M series though is incredible. I can’t imagine buying a Windows laptop now.
reitzensteinm
·hace 2 meses·discuss
Are we reading the same post? They literally point to bugs X and Y.

I don't see politics, I see frustrated maintainers of a hobby project that aren't particularly professional.
reitzensteinm
·hace 2 meses·discuss
Bun in its current state absolutely has issues like segfaults. As nice as it is, I moved off of it back to node for production.

Folks generally tolerate issues if they believe they’ll get better with time. I know I did for a while. If that confidence collapses, that’s not politics.
reitzensteinm
·hace 2 meses·discuss
Well, I found the proposal clear and your response confusing.

There are reasons it might not work, not least of all political. But a link to a paper picking a bone with LCoE is talking past GP.
reitzensteinm
·hace 3 meses·discuss
No Code, surely?
reitzensteinm
·hace 3 meses·discuss
From my experience, a tiny alarm sounds, a voice says cyclist approaching and the door clicks to locked. At least I believe it did, I heard a sound. I didn't check the handle.

I don't believe the car was specifically in a bike lane at this time but I'm new to the city and may have missed the markings.
reitzensteinm
·hace 3 meses·discuss
Elektrek went from insufferably pro Tesla to insufferably anti Tesla. If you liked it before and not now, your quarrel is with the direction of the propaganda.
reitzensteinm
·hace 3 meses·discuss
I wrote a library called Temper, which simulates the Rust/C++ memory model with atomics in a similar way to Loom. But it goes much deeper on that narrow domain, and to my knowledge it's the most accurate library of its kind with the largest set of test cases.

If you simulate using mock CPU instructions like memfence or LL/CS there's no guarantee your model fits your ultimately executed program.

Unless of course, you do something like antithesis and directly test what compiled. It's an interesting alternative world.

I've taken the liberty of adding you to LinkedIn - would love to grab a drink next time you're in the SF Bay area.

https://github.com/reitzensteinm/temper
reitzensteinm
·hace 3 meses·discuss
At the intersection of these two topics, does Antithesis have any capabilities around simulating memory ordering to validate lock free algorithms?
reitzensteinm
·hace 3 meses·discuss
You can still rewind by storing checkpoints, resuming at the most recent before the seek time and fast forwarding from there.

The updates thing is a shame. You can store multiple configuration files for balance patches, but executable code is much harder.
reitzensteinm
·hace 3 meses·discuss
There's not a lot of churn in Unity, but that's more because they mostly fail to ship anything of significance than due to excellence in backwards compatibility.

I was in the audience when DOTS was announced, and a decade later Cities Skylines II showed how ill equipped for prime time it remains (not that the developers were blameless).