skimdesk·hace 5 días·discussThere was research on this published by Activision [1]. Spawning fake enemies behind the users back, inside walls, etc.The players who react to fake enemies self-identify as cheaters.[1]: https://www.activision.com/cdn/research/hallucinations
skimdesk·hace 3 años·discussI built a small websocket server [0] that helps me write simple multiplayer backends. It spawns a process for the first client in a room, and routes subsequent clients to the same process.[0]: https://scalesocket.org
The players who react to fake enemies self-identify as cheaters.
[1]: https://www.activision.com/cdn/research/hallucinations