To be fair the whole structure from top to bottom is unprofessional. 'Games are fun, guys who make games are fun! We don't need any structure or gasp HR...'
My roommate at the time and I both had jobs at the same webdev/hosting/isp place (oh how i miss the late 90s) and we got a deal on a shotgunned isdn connection (256kbps woooooo) to our place (working from home before it was cool). It was magical.
they've been treated like shit for 30+ years (at least in america). I spent a few years early in my career in gaming and once I left I never looked back, it's a horror show. Crunch, constant 'there are 1000 people who want your job' pressure from management whenever you complain about crunch, low pay (even if you were working 40hours a week), terrible benefits (vacation, get real), ship a successful game probably get laid off anyways, etc etc.
Working in games I thought working for a bit 'straight' corporation would be literal hell, I was very very wrong.
Just to say, if they haven't organized by now I'm not sure what it would actually take.
i have issues on a m5/64g with 35b-a3b (mlx) it eventually hits a memory cap around 52gb... but i'm pretty happy with `Qwen3.6-27B-Claude-Opus-Reasoning-Distilled-mlx-8Bit`
I prefer 'Satisfactory' it's a very very chill factory builder. And less annoying in that it's fully 3d, meaning that its always possible to fit one more belt through somewhere wihout having to refactor large parts of your factory.
I mean it's a better forcing function to keep your customers constantly upgrading and tied to your platform. You can't just make good tools anymore, now you make mediocre tools that are sticky through dark patterns.
Yeah I need to learn it. I have learned to do some surface mount work but working on a hobby board that might cost me a hundred bucks to replace if i fuck it up vs a modern mac motherboard.. different tier of terror ;)