"The use of AI to contribute to Godot is discouraged, and contributions made entirely by AI are prohibited.
We acknowledge that AI can be useful, but we are convinced that human effort results in better and more relevant contributions.
If you do use AI, we expect that you put in effort to proofread and improve anything it generates, and that you disclose what you used AI for. As maintainers spend significant time reviewing your code, please make sure that the code you submit is well-tested and functional. Please be respectful of their time and only submit something you have put thought and effort into."
If you read the whole article, you'll understand the context and how its relates to Wikipedia. The fact GingerBill accuses Wikipedia of having a political bias against Odin when (spoilers) it was actually a "constitutional conservative" who triggered the deletion is amusing.
Does it? I'm skeptical. In fact, we apparently have more than enough money for it because we suddenly have billions to spend on war in the Middle East.
Oh, dear, that AES 2014 paper from Meridian (which was trying to push its controversial proprietary MQA audiophile system the same year) was widely criticized on audio forums when it came out, ranging from the rectangular dithering method to the use of a hard metal tweeter that could cause IM.
Do you have citations for this claim? The "golden ears" argument is often employed by audiophiles, but even the cheapest converters oversample by up to several hundred times as well as employ antialiasing filters.
Is there evidence that a trained ear can reliably perceive these artifacts in a blind test of converters? I'd be interested in reading those links since converters typically oversample into the mHz range. At 11.29 mHz (256x 44.1 mHz), Nyquist will be at 5.64 mHz. Even the cheapest consumer converters are performing this type of oversampling.
> Decades ago, I was treated to an ABX test in my brother's recording studio. I easily recognized and preferred a 24/192 master he played versus the 16/44.1 down-mix. I honestly don't know whether there was something wrong with the down-mix, but qualitatively it did feel like it was "muffled" and coming from speakers, while the master really felt like live performance. He was surprised that I could tell them apart.
As referenced in the article, a common explanation for those audible differences is that the high-resolution version of the album is sourced from a different master.
The technical innovations also began to have no impact or even an adverse one. Doom 3's push for 100% real-time stencil shadows was practically ignored by the industry when HL2 and other competitors came out. MegaTexture was actually removed from the engine in Doom Eternal.
There are several snarky knee-jerk reactions in the comments here, but state assemblies pass things all the time that ultimately fail to pass or get vetoed. Now the public will debate it, contact their state senators to give their opinions...it's all part of the process.
"The use of AI to contribute to Godot is discouraged, and contributions made entirely by AI are prohibited.
We acknowledge that AI can be useful, but we are convinced that human effort results in better and more relevant contributions.
If you do use AI, we expect that you put in effort to proofread and improve anything it generates, and that you disclose what you used AI for. As maintainers spend significant time reviewing your code, please make sure that the code you submit is well-tested and functional. Please be respectful of their time and only submit something you have put thought and effort into."