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xedarius

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xedarius
·hace 9 meses·discuss
Pricing section of your website has no prices, I'd suggest calling that section something else.
xedarius
·hace 11 años·discuss
Resources blowing the memory was a common problem on the PS1. A common trick was to bake the resources into the exe. I worked on a game where the final disc was a directory of 25 exe's. Each exe was a level, even the front end was a separate exe. You could see that the size of each file was under 2mb, so you knew it would work. You would never/hardly ever dynamically allocate memory on the PS1.

There was a lot of duplication, but the CD was a huge resource and memory was thin on the ground. Also meant that we could use the CD for audio during the game.