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3dGrabber

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3dGrabber
·il y a 14 jours·discuss
> user fatigue

Citation needed. What is user fatigue? Can it be empirically measured? Fatigued by what? Too much color? Lack of shape? Too much contrast? Lack of contrast?

When is the last time you were "fatigued" by icons?

Without hard facts the expression is just a wishy-washy way to promote a personal taste.
3dGrabber
·il y a 11 mois·discuss
> I'll die right there with you on that hill.

count me in.

May I throw in BeOs' icons [1] for good measure?

[1]: https://mastodon.social/@allenu/111581402975463677
3dGrabber
·il y a 2 ans·discuss
Thank you!

From your descriptions, it seems likely that the same system was used in the earlier games.
3dGrabber
·il y a 2 ans·discuss
Awesome!

Back in the day, I reverse engineered the level format of v2. I Understood the graphics and physics attributes, but never how the waypoint system worked. (in multiplayer, if you take too big of a shortcut you’ll be penalized by being “popped”)

Can you explain how the waypoint system works in v3?
3dGrabber
·il y a 2 ans·discuss
Modelica comes to mind.

https://media.springernature.com/lw685/springer-static/image...

https://en.wikipedia.org/wiki/Modelica
3dGrabber
·il y a 2 ans·discuss
There exists an interesting connection between Boost Converters and Hydraulic Rams [1]. A Hydraulic Ram is device that can pump water from a stream to a higher location by harnessing the kinetic energy of the stream, no other power source required.

The equations for the two devices are essentially the same, only the units change.

1 https://en.wikipedia.org/wiki/Hydraulic_ram