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ChaosOp

188 karmajoined il y a 12 mois
Founder of Gaming Couch, check it out: https://gamingcouch.com

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Show HN: Gaming Couch – a local multiplayer party game platform for 8 players

gamingcouch.com
437 points·by ChaosOp·il y a 7 mois·121 comments

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ChaosOp
·il y a 16 heures·discuss
Working on Gaming Couch, a web-based local multiplayer party game platform. It's like a lovechild of Jackbox and Mario Party: https://gamingcouch.com

Just before the weekend I shipped a new mini-game called Pop It: Desert Island (https://gamingcouch.com/blog/pop-it-desert-island-launch). Launch went well: ~3,800 players from 56 countries over the weekend, and it immediately became the most played game on the platform.

It's a battle royale with an ocean/beach themed world, taking inspiration from Roblox, Mario Kart and others. The whole game is built in JavaScript (three.js for the 3D world) using a JS SDK I've been working on. It doubled as a test drive of the same SDK I want to launch for third-party developers, so anyone can build and ship a simple, fun multiplayer party game for the platform, ideally in a single weekend.

If you're a game dev, or aspiring to be one, and want to develop and ship your own party game check out this page https://gamingcouch.com/developers

The TL;DR of Gaming Couch:

- Free Early Access with +20 competitive mini-games.

- Players use their phones as controllers (gamepads work too).

- Completely web-based, no downloads or installs needed.

- Every game supports up to 8 players and is action-based, with quick ~1 minute rounds to keep a good pace. No language-based trivia or asynchronous (turn based) games.
ChaosOp
·il y a 20 jours·discuss
To clarify for fellow readers, since this is a messy situation:

This is about a new temporary measure to legally allow instant-messaging providers to scan their users' messages. Providers lost that legal right when the previous interim act (the Interim Derogation of the ePrivacy Directive, sometimes called "Chat Control 1.0") expired on 4 April 2026. Several large providers have said they'll keep scanning regardless.

This is only one piece of a bigger effort. For years the Commission has been trying to put a more permanent regime in place (the CSA Regulation, or "Chat Control 2.0") without success.

As both a lawyer and a software engineer, I don't understand why big tech and EC want to scan messages, if they actually want to combat online abuse. The research points the other way:

- Most messages on these services are end-to-end encrypted, so they can't be scanned at all (assuming the E2EE is implemented correctly). The Commission itself says 70% of messages on popular chat platforms are E2EE [1].

- Instant messaging isn't the main distribution channel for CSAM in the first place, per data from the US National Center for Missing and Exploited Children [2].

So the evidence points to low overall efficacy for message scanning against its stated goal of combating online child sexual abuse.

I don't think it'll pass this time. What worries me more is the spread of mandatory age-verification laws worldwide. That train is already going full steam ahead..

[1] https://home-affairs.ec.europa.eu/policies/internal-security...

[2] Page 18, https://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELE...
ChaosOp
·il y a 29 jours·discuss
Working on Gaming Couch, a web-based local multiplayer party game platform. It's like a lovechild of Jackbox Games and Mario Party: https://gamingcouch.com. More specifically I'm currently working on the 3rd party development tools so in the future anyone can make their game dev dreams a reality and make a simple and fun multiplayer party game for the Gaming Couch platform, ideally in only one weekend! If you're a game dev or aspiring to be one and want to develop and ship your own party game, check out https://gamingcouch.com/developers

The TL;DR of Gaming Couch:

- Currently in free Early Access with 19 competitive mini-games.

- Players use their mobile phones as controllers (you can use game pads as well!)

- Everything is completely web-based, no downloads or installs are necessary to play

- All games support up to 8 players at a time and are action based, with quick ~one minute rounds to keep a good pace. This means there are no language based trivia or asynchronous games!
ChaosOp
·il y a 3 mois·discuss
As a fellow Finn (and a lawyer), super interesting work Elias! And thank you for reporting the inconsistencies you found to Finlex
ChaosOp
·il y a 3 mois·discuss
Working on Gaming Couch, a web-based local multiplayer party game platform. It's like a lovechild of Jackbox Games and Mario Party: https://gamingcouch.com. Three months ago, back in December, Gaming Couch hit the front page of Hacker News (https://news.ycombinator.com/item?id=46344573). We've had an amazing time since, with each month more and more people finding the platform, enjoying the games and giving awesome feedback!

At the moment working on the 3rd party development tools so in the future anyone can make their game dev dreams a reality and make a simple and fun multiplayer party game for the Gaming Couch platform, ideally in only one weekend!

If you're an interested game dev that would like to beta test the dev tools, hit me up either here, via Discord (link available from https://gamingcouch.com) or by emailing me at gc[dot]community[at]gamingcouch[dot]com!

The TL;DR of Gaming Couch:

- Currently in free Early Access with 18 competitive mini-games.

- Players use their mobile phones as controllers (you can use game pads as well!)

- Everything is completely web-based, no downloads or installs are necessary to play

- All games support up to 8 players at a time and are action based, with quick ~one minute rounds to keep a good pace. This means there are no language based trivia or asynchronous games!
ChaosOp
·il y a 5 mois·discuss
Still working on Gaming Couch, a web-based local multiplayer party game platform. It's like a lovechild of Jackbox Games and Mario Party: https://gamingcouch.com. Back in December Gaming Couch hit the front page of Hacker News, you can check it out here: https://news.ycombinator.com/item?id=46344573

At the moment working on the 3rd party development tools so in the future anyone can make their game dev dreams a reality and make a simple and fun multiplayer party game for the Gaming Couch platform, ideally in only one weekend!

If you're an interested game dev that would like to beta test the dev tools, hit me up either here, via Discord (link available from https://gamingcouch.com) or by emailing me at gc[dot]community[at]gamingcouch[dot]com!

The TL;DR of Gaming Couch:

- Currently in free Early Access with 18 competitive mini-games.

- Players use their mobile phones as controllers (you can use game pads as well!)

- Everything is completely web-based, no downloads or installs are necessary to play

- All games support up to 8 players at a time and are action based, with quick ~one minute rounds to keep a good pace. This means there are no language based trivia or asynchronous games!
ChaosOp
·il y a 6 mois·discuss
Awesome to hear! Bunch of new things in plans for the near future, including 3rd party dev tools so that other devs can also make new games for the platform. Hopefully a lot more games to play after that :)
ChaosOp
·il y a 6 mois·discuss
Very cool! Opened a PR to add my local multiplayer game platform, Gaming Couch (https://gamingcouch.com), to the list of games :) Just recently posted a ShowHN post about it which hit the front page and generated so much great feedback and discussions: https://news.ycombinator.com/item?id=46344573

In a nutshell its a web-based game platform where up to 8 players use their smartphones as controllers to play real-time action mini-games on a central browser screen. It takes a lot of inspiration from classic party games like Jackbox, Mario Party and Mario Kart.
ChaosOp
·il y a 6 mois·discuss
I'm building a web-based local multiplayer party game platform. It's like a lovechild of Jackbox Games and Mario Party: https://gamingcouch.com. Back in December Gaming Couch hit the front page of Hacker News, you can check it out here: https://news.ycombinator.com/item?id=46344573

The TL;DR:

- Currently in free Early Access with 18 competitive mini-games.

- Players use their mobile phones as controllers (you can use game pads as well!)

- Everything is completely web-based, no downloads or installs are necessary to play

- All games support up to 8 players at a time and are action based, with quick ~one minute rounds to keep a good pace. This means there are no language based trivia or asynchronous games!

- In the future the plan is to open up the platform for 3rd party developers (and Gamejams!) as well. We'd take care of the network connectivity, controllers etc.. 3rd party devs can focus on developing cool multiplayer mini-games without spending an eternity with networking code and building the infrastructure.
ChaosOp
·il y a 7 mois·discuss
Hey! Ping me on Discord and I'll add you to the dev-list so you'll know when the SDK is dropping :)
ChaosOp
·il y a 7 mois·discuss
Thanks, that sounds like an interesting idea as well, need to give it some thought
ChaosOp
·il y a 7 mois·discuss
Hey! Thanks for the detailed feedback, really appreciate it.

I agree with you that making games that appease everybody will not work in the long run. Did your friends give any examples of why they hated 75% of the games? Was it too much the same (e.g. too many variations of the Party Car games) or just didn't overall like the competitivness?

Wrt the lag you mentioned, that's interesting if you had such a varied experience in the same network. Is it possible that some had VPN's in use? That could be one explanation for the variance.

Also, not sure if applicable but just putting it out there that I've noticed a bug with Android+Firefox browser where the ping-indicator does not work and keeps showing +1000ms regardless of what the actual ping is. But sounds like that was not the issue here.
ChaosOp
·il y a 7 mois·discuss
I actually looked at the dev competition they had! The problem was that Discord activities don't support the use of WebRTC as they require all network calls to go through their proxy. This makes real-time gaming a bit harder to implement
ChaosOp
·il y a 7 mois·discuss
Nice, great to hear! I'm actually surprised how smooth everything has been going thus far :D
ChaosOp
·il y a 7 mois·discuss
Thanks! :)
ChaosOp
·il y a 7 mois·discuss
No plans yet but the 3rd party game development SDK will be made publicly available so that anyone can start making their own games for the platform!
ChaosOp
·il y a 7 mois·discuss
Ah ok, now I understand. I don't have a steam deck at hand but based on a quick google search I think it should be possible. The key is whether you are able to connect the steamdecks to the PC so that the Javascript Gamepad API recognizes the decks as controllers. You can connect the decks to the PC and if they show up on this site: https://hardwaretester.com/gamepad they should work with Gaming Couch!
ChaosOp
·il y a 7 mois·discuss
Are you opening the website via your smart tv's browser? If so, it could mean that the TV is not able to handle the live connections. I've noticed some Samsung Tv's exhibiting this behauviour. At the moment the recommended way is to run the games on a computer. Still a lot of optimization for me to do when it comes to smart tv's
ChaosOp
·il y a 7 mois·discuss
I think it could be possible to make it work like that but I'm not familiar with Steamdeck itself so I can't say for sure. Need to look into it. Just so I understood you correctly, you want to host the session on the steamdeck and control your own character via the deck, while at the same time your friend uses their own smartphone to control their character while looking at your steamdeck?
ChaosOp
·il y a 7 mois·discuss
Appreciate it, thanks!