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NotMyBestWork

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Show HN: I made a minimalist puzzle game about linking nodes in graphs

playlinkr.net
18 points·by NotMyBestWork·il y a 4 ans·10 comments

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NotMyBestWork
·il y a 4 ans·discuss
OK I'll play around with emulating that on my end, thanks.
NotMyBestWork
·il y a 4 ans·discuss
Thanks, you can pinch to zoom if that helps? I should probably document that feature somewhere...

I'll take a look at adjusting the padding. What device are you using it on btw?
NotMyBestWork
·il y a 4 ans·discuss
Thanks a lot for the feedback, I'm glad you enjoyed the today's three puzzles. The puzzles themselves are pretty diverse day-to-day, so feel free to check back if you fancy something a bit different.

I agree that this is a very different type of game than Wordle, and I probably shouldn't have invited comparison by comparing them myself in my above comment. You make great points, and I have struggled a bit with the best way to "score" the game. Time seemed easiest, but I thought a bit about number of clicks as well.

LINKR does have a hint button, in the top right like a plus symbol. It will show you connections that you have correct. But using the hint button won't increment your score in your stats page.

There is also the "compare" button on the stats screen to show you the daily averages for each puzzle - I'd be interested in your feedback on that? Especially if you didn't interact with it, maybe its too subtle and I should make it larger.
NotMyBestWork
·il y a 4 ans·discuss
Thanks, yeah Flow is what inspired me. The difference is that the geometries in this are much more varied than in Flow. What do you think?

I tried locking the drag to move along the arcs, but it felt a bit weird to have the interactions moving differently to the cursor.
NotMyBestWork
·il y a 4 ans·discuss
The game is meant to be in the style of WORDLE - three daily linking puzzles to challenge the user (like those in Numberlink or Flow Free). The twist is that the puzzles here can be set in a lot more complicated geometries, instead of just grids.

Each daily puzzle should take a few minutes to solve, but some days can be more challenging than others. I'd appreciate any feedback: tutorial, aesthetics, responsiveness... anything you'd care to mention.
NotMyBestWork
·il y a 4 ans·discuss
I really enjoyed this, it was indeed relaxing. Do you grab any statistics on how well people do? I was hugely over, but only because a few of the 'difficult' squares were wrong.
NotMyBestWork
·il y a 4 ans·discuss
Arrow keys work great, thanks!
NotMyBestWork
·il y a 4 ans·discuss
This was really fun! Could you add in functionality to let us rotate with the arrow keys?

How did you find developing with Godot? I've used Phaser before and considered Godot.
NotMyBestWork
·il y a 4 ans·discuss
This is super cool, how did you settle on the price? And how do you ensure that what's generated is distinctive enough from the training set?
NotMyBestWork
·il y a 4 ans·discuss
I found that pretty tough! I didn't manage to solve it.

How do you generate the puzzles?
NotMyBestWork
·il y a 4 ans·discuss
Pretty cool! I really like how responsive it is. I'd remove the ":p" from the landing page, and an FAQ might be good?

Is there a limit to the number of participants? I can seemingly click 'add' endlessly... And when there are lots of participants, its very slow to settle on someone. My test with 92 people is still looping through the options a minute after I clicked test.