Hey all,
If you grew up playing RTS games, you might have felt that the mental model is somewhat similar to the way we vibe-code with multiple agents. It's basically managing a bunch of async threads that occasionally require our input.
That’s why I built AgentCraft, an RTS interface for agent orchestration that feels like the games we grew up with. What you can do at the moment:
* Summon agents and watch them work on your tasks
* React the instant your attention is needed
* Stay focused with quest suggestions
* Have fun
It’s early and a bit rough, but improving fast. I’d love to hear your thoughts on:
* What’s stopping you from working with more agents today?
* What does AgentCraft do well? What can be improved? What’s missing?
That’s why I built AgentCraft, an RTS interface for agent orchestration that feels like the games we grew up with. What you can do at the moment: * Summon agents and watch them work on your tasks * React the instant your attention is needed * Stay focused with quest suggestions * Have fun
Try it: npx @idosal/agentcraft
Demo and info can be found on the site: https://getagentcraft.com
It’s early and a bit rough, but improving fast. I’d love to hear your thoughts on: * What’s stopping you from working with more agents today? * What does AgentCraft do well? What can be improved? What’s missing?
Thanks! I’ll be available here, on X (@idosal1) and on the new Discord (https://discord.gg/nEaZAH7C7F)