Show HN: Serverless WebAuthn Implementation with Astro and Cloudflare D1github.com1 points·by aostiles·il y a 3 ans·0 comments
aostiles·il y a 6 mois·discussI was trying to copy a directory and used:Pull from sprite to local: sprite exec -s my-sprite sh -c "tar -czf - /home/sprite/<my_dir>" | tar -xzf - -C ./Push from local to sprite: COPYFILE_DISABLE=1 tar -czf - <my_dir> | sprite exec -s my-sprite sh -c "tar -xzf - -C /home/sprite/"
aostiles·il y a 6 mois·discussThis seems cool but maybe not for a production setting requiring concurrency? I just signed up on PAYG which offers 3 concurrent sprites. I only see an option to upgrade to 10 concurrent sprites.
aostiles·l’année dernière·discussHe was really nice in Stanford's CS 240h. He helped me better understand Safe Haskell and GHC internals.
aostiles·il y a 2 ans·discussI've been using it to build a dynamic blog/newsletter. Local DX with https://github.com/kitsonk/kview has been nice.
aostiles·il y a 3 ans·discussI'm not an expert on MiniZinc, but tried applying it and GPT-4 to a toy problem: https://buttondown.email/aostiles/archive/flight-optimizatio...
aostiles·il y a 3 ans·discusshttps://aostil.esJust started writing about programming. First post was about implementing WebAuthn.
Pull from sprite to local: sprite exec -s my-sprite sh -c "tar -czf - /home/sprite/<my_dir>" | tar -xzf - -C ./
Push from local to sprite: COPYFILE_DISABLE=1 tar -czf - <my_dir> | sprite exec -s my-sprite sh -c "tar -xzf - -C /home/sprite/"