When designing the procedural rocket engines in Juno: New Origins (formerly known as SimpleRockets 2) this site was one of the resources I kept coming back to while learning the underlying math.
It's also just a beautiful example of the old web at its best. Simple layout, no distractions, lots of substance. Truly a gem for anyone interested in rocket science.
This is what I have found. I started indie game dev a back in 2009, and I'm finally to the point where I'm making a very comfortable living, but by no means a millionaire. However, having a small company with some fellow devs is now in the realm of possibility, which is a long-time dream of mine.
Edit:
My games are mostly mobile. I am really excited about the figures he posted for Steam. I just got one of my games greenlit on Steam (SimpleRockets) and I hope I can sustain further development on it.
You might like the book "Nothing to Envy: Ordinary Lives in North Korea." There's quite a few jaw dropping stories from people who defected from NK. It's such a mysterious country, I am completely fascinated by it.
It wasn't covered in the blog post, but it is also interesting how slowly WordPress performed compared to DotNetNuke. I never felt there was a performance problem with my web site until I moved from DNN to WP. I suppose it could also be GoDaddy's MySQL servers vs their SQL Server servers. Maybe their MySQL servers are bogged down.
I've used it on a few projects. I have never used NHibernate, so I can't really compare them, but I really like EF. I don't have a great deal of SQL experience, so I'm much better at writing queries with LINQ methods and prefer it over SQL. It's great having strongly typed entities and the intellisense is awesome, but that's probably true with any ORM.
I disagree that we should not allow such a thing if it existed. I think humans are a bit past the need for biological evolution. Technology can provide us with the ability to adapt to new challenges and environments, and can do so much more quickly.
I pop up a dialog asking for their e-mail after 3 app loads. I'm not actually sure what the rate is (signups per impression). I have surprisingly little analytics in my apps, I really should incorporate some of that. Do you know of any good services for that?
I actually used a home-made framework that I have been kludging together since my first app, BridgeBasher. Back then, Cocos2D and Unity3D weren't as awesome as they are today. It worked out well though, having my own framework really lets me dig into the nuts and bolts and change any aspect that I need.
I have an email list of about 80k subscribers that I've accumulated from my other apps. About 28% have opened, and about 25% of those who opened actually clicked the link.
Yesterday I clocked 3879 downloads and landed at #52 in the charts. I'm not sure how many downloads I've gotten today.
I decided on the $0.99 price point because of the large e-mail list.
It's also just a beautiful example of the old web at its best. Simple layout, no distractions, lots of substance. Truly a gem for anyone interested in rocket science.