We experienced something like this a long while ago, something like 4-5 years. We still employ our workaround, which is to have a tiny "keepalive" instance in each AZ in the ELB.
The OCR is flaky. The first email has "Release in Part" and the 'Part' is coming up as 'Fart' after OCR. And in the second email the word "fact" is coming up as "fart".
If you download the PDFs you can search by text and it matches on your search term.
I have to say that I am sad no one actually said "fart".
Wow. So complex and tightly packed. I wonder if they have any information on how serviceable the unit is, or what its operating life-cycle might be.
In any case, a fascinating achievement, this is a historic day certainly.
I was hoping this was an update to this project; bugfixes, or more examples, or docs. Very cool that this exists though.
@emodendroket "Isn't the fun of writing NES software basically doing it like guys would have done in the 80s?" - I did stuff in the 80s, there was nothing fun about having to leave comments out of your code for the lack of memory, or using a clumsy compiler and/or editor. Cross-compiling is the way to go! Just making these old systems do things is the point, and keeping them alive.
At least they plainly state at the beginning of the article:
"Note: Some readers have commented that the original source for the article is of questionably validity. If anyone can confirm or refute the original author's finding with actual data, please let me know in the comments, and I'll update this post accordingly."
It would be good to see something confirming any of this. Even if all of this article's claims are false, it would be good to see a deep dive into exactly what is actually being sent and when.
I would consider parts that can be used in board games part of the board games ecosystem and market though. Even people making those dice sets, dice rollers, and such are supporting the board game market. So the distinction is irrelevant.
In any case, even if you left those out, I see many pure board game kickstarters being successful. I would love to see a comparison of the board game kickstarters compared to all of the video game kickstarters.
Also, even though I also think it is irrelevant distinction between miniatures and board games - I'd like to add that Zombicide is not a typical miniatures game. Also, the recent successful Ghostbusters game, which plays very similarly, is not a typical miniatures game. If you look how games like Warhammer are played vs. games like Zombicide, there is a clear distinction in complexity and duration of the game.
In any case, there are more than a few publishers outside of CMON doing well using KS as a vehicle for promotion and pre-orders. Eagle & Gryphon Games and Tasty Minstrel Games are my favorites to watch. A friend of mine actually had a game published by E&G through a Kickstarter, it would likely have never been finished without Kickstarter.
The renaissance is in the fact that we can have great games made by people who like to play great games - and not just rehashed stuff from Milton and Bradley. These are all definitely not games that would have been picked up by large publishers and sold at your local Target. With that said, many of them have been picked up by games stores, B&N, and others. Which I think is fantastic.
I'm not going to read the article, and I'm not going to even say if I like VIM or not. I have become completely bored with the discussions about the pros and cons of VIM and other editors. My only hope is hundreds of years ago people were having the same discussions about pens versus pencils, and they were equally as bored with it as me.
I only comment because I care enough about any others out there, who may think they are all alone, who are as bored with this topic as I am.
Looking forward to giving this a try - we currently use an offshoot of "resque" for the Java ecosystem called "jesque", but it's always good to explore alternatives.