My engineers write better code when we enforce types.
It's easier to do this then retrain everyone on Go and rewrite all our code.
New stuff is often in Go now, but prototyping quickly in Python and then enforcing types when we have to get it ready for production has been working decently
Liquid seems like a better approach from an engineering standpoint because it is non compressible. But then I imagine dealing with liquid is more of a pain than air.
On a task by task basis the code Claude generates is pretty good these days.
The biggest issue I see is that it wants to rearchitect the code constantly and I have no faith in my tests anymore because Claude will just "fix" them
Assuming you mean mesh in general:
Meshtastic like projects
- emergency communication
- low power data transfer for sensors
- low data rate data transfer for mobile groups. Air softers use it to transmit information to each other while playing.
HaLow:
- "high" data rate over shorter range, though much higher range than 2.4 wifi
- data sharing between mobile groups like above, but high enough bandwidth for low quality video
I'm not a gitlab user, just learning it, so I can't say how half baked they are or not.
At a high level though it seems like a huge step forward than GitHub