Yes: Premodern and Legacy. Personally I like Modern and don't mind having things shaken up fairly regularly, but if you want more stability play Legacy and if you want ultimate stability with no new cards ever, play Premodern.
GSD has a reputation for being a token burner compared to something like Superpowers. Has that changed lately? Always open to revisiting things as they improve.
We make art because humans are compelled to express themselves. That's it. That's the whole thing. It's not stack ranked. Humans make art because, in the words of Pile, "I want answers to some questions that I can’t speak."
The idea that you'd stop trying to express yourself because you're comparing your own artistic voice to the output of an LLM and somehow seeing it as less valid, or less worthwhile, is just sad.
I don't mean that as an insult, I mean it's genuinely sad for you and for all of us as a species.
Strudel is dope and a ton of fun, but every single piece of its interface seems determined to confuse people who already know music theory and composition.
That's not really a point against it, it's a great tool and it's a ton of fun, but I wish there was a way to use it that at least kind of sort of mapped back to traditional music notation, especially rhythm notation.
I vividly remember the first time a friend showed me PHP in the late 90s. You're saying I can just write a script that generates HTML and throw it in /foo/index.php and that's the whole thing?
It's wild that right up until Rails got popular, we were writing code that served billions of requests off of homebrewed MVC-ish PHP frankenframeworks.
Awesome, thanks for the clarification. So are the rumors around Cheetah being based on a Grok model just straight up untrue? I want to try Composer but have a pretty strict no X/Grok policy.
> I assume there'd be a big single rectangular bounding box or sphere, and only once a projectile is in that range, then animations occur.
Now that's a fun one to think about. Hitscan attacks are just vectors right? So would there be some perf benefit to doing that initial intersection check with a less-detailed hitbox, then running the higher res animated check if the initial one reports back as "Yeah, this one could potentially intersect"? Or is the check itself expensive enough that it's faster to just run it once at full resolution?
This kind of exploratory/creative programming is bar none the most fun you can have as a software engineer. I love reading write-ups about projects like this because you can practically feel the nerdy joy radiating off the screen.
Plus the translation issues, where you can have an absolute sledgehammer of a haiku that would need to be watered down in order fit the "correct" meter in English:
in kyoto / hearing the cry of the cuckoo / i long for kyoto
I don't know if this is the official term for it, but that just sounds like metagaming[1], i.e. incorporating knowledge of the opposing player (or of trends among a group of opposing players) into how you play the game.