Really useful to hear about your experiences actually coding. None of the video reviews have touched on this, so thanks for that.
With regards the ‘smearing’, not sure how familiar you are with VR tech but, could you characterise it further?
Some things it may be off the top of my head:
Is it the display not switching pixel state fast enough? This was a problem with early Oculus headsets until we figured out how to strobe displays for ‘low persistence’.
Or, is it eye tracking lag, resulting in the foveated rendering not keeping up with where you are looking quickly enough? Human eyes can move extremely quickly from point-to-point (called saccades).
Be great to get your thoughts on the possible cause / tech limitations.
Is anyone else tired of the euphamisms SaaS companies and cloud providers use when they have an incident like this?
Whether it's, "experiencing technical difficulties", "Degraded performance", "Increased error rates", "Access will be delayed" or whatever - they all mean the same thing...
The service is down.
So why not just be straight with your customers?
Not a fan of the corp b.s. My 2p anyway.
(Context, for what it's worth: Paying Protonmail customer, on the 'visionary plan'.)