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encelo

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NCine Dev Update 22

encelo.github.io
1 points·by encelo·il y a 10 mois·1 comments

14 years of building my own 2D game engine

5 points·by encelo·il y a 11 mois·5 comments

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encelo
·il y a 10 mois·discuss
I've just published the Dev Update 22 of my open-source cross platform 2D engine, covering progress from January to August 2025.

Some of the highlights:

- Introspective Sort: Render queues can now be safely sorted with thousands of commands, thanks to this hybrid algorithm that uses quicksort, heapsort, and insertion sort.

- Wet Paper: I have polished the Global Game Jam 2025 game with menus, shaders, crossfades, and joystick vibration. It also inspired new engine improvements like easier input detection.

- Job System: The multi-threaded job system is now stabilized, with user semaphores for worker synchronization and a topology-aware thread pinning strategy.

- Crashpad Integration: Support for this modern and cross-platform crash reporting solution has been added, together with easy debug info extraction.

- Array Class Improvements: Fixed a subtle insertion bug and enabled storing of non-copyable/non-movable objects with new tag-dispatching logic.

- Quality-of-Life Updates: Run-time environment variables for configuration, minor engine fixes, and updated CI runners.
encelo
·il y a 11 mois·discuss
Thanks for the clickable link! I hope you liked the presentation.
encelo
·il y a 11 mois·discuss
Thank you Andrew, I really appreciate a comment from a fellow engine developer! ;)