One thing we pondered might be cool for the future is some kind of iframe-sandboxed JavaScript to add object functionality, but already you can add to the functionality using behavior scripts called Interactings. http://manyland.com/info-interacting This is the way you can currently extend the logic, and we're setting most of our Interactings for tutorial purposes and such to 'clonable', meaning you can collect the object and adjust and copy its graphic & code. Take a look at some of the videos on the Interacting help page to get an idea, and please contact us if you have any questions or suggestions!
Sorry for this! Could you please try running it in a smaller window and see if that helps? If not, could you pls try using Firefox for a quick comparison? If that also doesn't work, please email us at [email protected] so we can look at it together.
If something is placed over it, you can then remove the new block to show the old dust again, so you can undo even then. Dust only shows if the old block is considered established, which looks at ranking and time it was placed. The undo system kind of evolved over time...
You are right, sorry for that and thanks for the reminder. We just recently changed that conceptually and haven't fully synced it -- for the first year, everyone at any rank was able to edit anywhere in area 1 - 4, even in center. We'll look at it soon, was quite a big wave tonight!
[co dev here] Interesting you mention this. When we saw Glitch closing, while we never had a chance to try it, we did see the amazing community spirit of the Glitchens. For our earliest launch, we invited Glitchens to give Manyland a try, and they built the very first blocks!
> I thought "what a nice wind sound effect" until I realized it was the CPU fan in my laptop.
hehe... can I say we totally planned for that...
(sorry though! if you were around green mountain, that's actually our busiest area. Hope you stick around with us, and let us know how the upranking to 5 goes, it should be smooth over the coming days, and then you can do everything in the world.)
We're a great community and 2 developers. A lot of work goes into the details (we must have spent over a day just tuning the jump, or the way chat words are floating and such, not to mention the whole architecture Scott has set up), as well as to adjust to what the community is asking for, and new needs we see. It won't surprise you that a lot of the work goes into making things mmo-compatible.
JavaScript/ html5 has pros and cons but one thing that is fun is to be able to quickly release updates, sometimes several times over the course of a day, which will then instantly be visible to everyone in the world (and since we're using a browser wrapper for e.g. the iPad version, it will also be updated across devices).
Absolutely! I loved Compuserve's Worlds Away back in the 1990s, it's rooted in Habitat, and it was a big inspiration for Manyland. I've never seen Habitat except in trailers, and it looks absolutely amazing... like much else of what Lucasfilm did.
We have the Android version ready, but we are waiting for one final feature: the ability to target Android 4.4.3+ specifically (as it's the first with Canvas hardware acceleration built in the web view, which we need).
Kindle Fire HDX on the other hand, we released through their 'html app' option, meaning we can actually point to manyland.com and don't need to provide a compiled project. Pretty neat from Amazon!
In open areas yes, though please don't :) it's a very open world relying on each of us to do good. (Destructions of established blocks will leave dust that is traced back to you, and allows the undoing of the removal.) You can make a new area though where you can set the permission to you/ you and your friends only, meaning someone won't be able to remove a block there. Created areas with such permissions have another benefit: even your friends can enjoy them as explorers, trying to solve quest puzzles and such. I've made one such area here, for instance, an adventure game: http://manyland.com/newpolis
Thanks for these details! We added a client-side scripting option to specifically increase your jumps, so if you want you can create an Interacting for that. We also added flying mountables, triple jump wearables, parachutes, insta-teleporting, a 100% invincibility armor, and everything one might want to do. When you have a need, we try if possible to make it a feature, by integrating it in the Interacting language. At rank 2, try creating an Interacting block to see some of the things you can do. (If people find someone doing something which somehow ruins things for them, they may flag report a person though.)
Now as far as tweaking things which are harmful to others go, we try to base it on friendship -- so e.g. if you pick up a weapon you can only harm people who friended you (if your friends disagree with being killed, they can unfriend, and unfriended people aren't affected by one's bullets) -- but if you find anything that harms others even when not friended, please give us some time to fix it and disclose it privately to: [email protected] (we do have server-side checks for such things, so if something is not working there, we'd really appreciate the tip) We aren't perfect and private disclosure is very much appreciated.
Thanks again! Please let us know via email please if you find anything!
Sorry for that! Can you please try this area and see if it's better? http://manyland.com/7 There's also some arrow signs leading you to further portals
Oops. Can you please click this link? It points to green mountain center: http://manyland.com/3 (once you log in you can also make snapshots to later teleport to, or teleport with the map)
This is an infinite browser-based mmo universe where everything can be drawn and placed into the world, wiki-style... give us a shout if you need anything! You can also script blocks to have interaction or influence the environment (for instance, here's an adventure: http://manyland.com/newpolis ).
> This guy did really dumb stuff with Adwords or Adsense and got caught.
If that were the case then why can't Google disclose this to him when they close his account? (And perhaps, though this is a separate issue, then even give him a chance to defend his position -- you know, like they do in The Real World?)