It makes it easier to get started, and you can often kinda-ish reuse some effort from your webpage at the cost of bad performance and non-native look/feel.
It's a trade-off for me, I use it when the trade-off feels right.
"The Twelve Kingdoms", by Fuyumi Ono. We'll count all the volumes as one.
Maybe I read them at just the right time in just the right place, but if you are in the right mood it tells you a story about leadership, a kernel of intersectionality, and most importantly why it's so hard for leadership figures to change the way they are headed even if they can clearly see that they are heading straight into an iceberg.
There's also an animated TV-series by NHK that I can recommend.
Because Cycles is a rendering engine, while FireRays is a ray intersection acceleration library. Cycles could opt to use FireRays for ray intersection if they wanted to, but most uses of FireRays probably could never use Cycles since need a rendering engine with entirely different capabilities (real-time &c.)
Write 'normal' text for example, also if you're including CJK-strings in your app it is kind of nice if they are not rendered as teensy or on top of each other.
Considering the physics of EVE: Online, I would be surprised if what you're asking for isn't roughly what EVE: Valkyrie will be.
Due to space-magic in the engines every ship pretty much acts like there is some sort of fluid filling all of space, and EVE is surprisingly non-empty when it comes to obstacles.
While cool, it isn't nearly as cool as the current title (Cxx.jl: C++ interpreter embedded in Julia) implies, since it is not a C++ interpreter. A more reasonable title could be "The Julia C++ Foreign Function Interface" like the subtitle of the project.
I use a 13" without an external screen for most coding and like it, just like many people say, it's easier to focus on one thing if you can't have more than two files open at the same time for me.
The computer is fast enough, the two extra cores are probably helpful, but the 13" is fast enough.
It's even more complicated than that, since the cache doesn't have to cache encoded instructions, they can actually store decoded instructions, and a few of the caches on a modern x86 cpu actually does that, for example there's a loop cache after the decoders, so that small loops never have to be decoded more than once.
Well… there's other issues than just making code smaller, the idea with having a fixed length instruction size is making the decoder simpler.
Decoding enough instructions to feed a wide issue machine is really hard on x86 and can require loads of power due to the ISA, while if you have fixed or semi-fixed size instructions (like thumb), it is much easier.
You can design ISAs that are made for wide issue, cheap decoding, and compact encoding at the same time, but unfortunately it required asking questions that just was not available to the MIPS/ARM/x86 designers. Out of order execution superscalar processors just weren't invented yet.
I'm 25 and feels lost in a culture that hails 20 year olds that are dreaming up the next big thing.
I don't think age is the important thing here, I have worked with people of all ages (15-70 or so) that I look up to and learned a lot from. Experience is important, and it is hard to have experienced a lot of things if you are 20.
On a semi-related note, all my best bosses have been parents, having kids seem to teach you something about the value of time.
The main disappointment is that input types are not nearly as expressive as output types.