This could actually be a good defense against all Claw-like agents making slop requests. ‘Poison’ the agent’s context and convince it to discard the PR.
Fighting games are too inaccessible for me. I just want to play about game with cool characters with sick abilities beating each other up (Skullgirls, Street Fighter, Tekken) but there’s always so much mental preparation and input memorization you have to go through just to have the slightest chance at winning/having fun. The problem is multiplied by the sheer number of characters you get to play as and against in these games.
The whole genre, in some ways, has felt like some gated community to me that’s closed for anyone not willing to pour in the hours to learn.
I used to have goals. I’m a locally-known videogame developer. Throughout my childhood and into my 20s I thought videogames would be my ‘main thing’, but at around 25 I realized I’ve fallen out of love with the gamedev process (and no longer play games as well). This created an identity crisis, and since then I haven’t found a definite path that combines both money and passion.
Music is me trying new things. I love it, but often feel I’m not “playing my cards right” since being in school has nothing to do with software development, making money, or establishing deep, fulfilling relationships in my life (I live far away from the city I grew up in.)
All in all, it feels a lot like blind faith. It feels bad, since my peers seem to have their life paths ‘figured out’ to some extent.
Very on-point. I’ve made some friends and amazing memories there, but overall the experience was lukewarm, and sometimes bad, in terms of everything you listed (curriculum, culture, location.)
My dilemma is mind vs heart - the mind knows I can learn anywhere and it’s time to move on, and the heart doesn’t want to ‘miss out’ on the memories I could make there next year.
This looks great, but the web interface doesn’t scale correctly on Safari (using 100vh instead of 100dvh?) - any plans to fix the web UI, or for a mobile app?
Great to see more headless UI libraries, and I'm even happier to see the SolidJS love.
I hate to see new companies choosing styled, opinionated UI libraries (read: MUI) for the purpose of going "fast", when in reality it ends up creating infinite tech debt and a design language that is never truly theirs.
From a design view-point, remember: less is more. As others here have commented, the UI has a lot of unnecessary details and effects that take away from the overall professionalism of the site.
Try focusing on the bare minimum, and go from there. For example, less animations (even though they're cool), getting rid of that white box glow, and a bigger font, can go a long way.
Remember who your target audience is, and design for the broadest group possible in that audience. Keep it simple, and intuitive, and with a hint of magic.
Your comment is condescending against OP's parenting style.
It is difficult to control how your child perceives phones, as managing their exposure to them is impossible, especially when taking your child outside where they'll see people using them in public. They may also visit a friend whose parents let them use a phone, so again, it's an uphill battle.
It works now. It's a nice little tool. Would be great to have the ability to test the cost of a response as well, and optionally combine the costs of the input/output.
If you want humans to spend time reading your prose, then spend time actually writing it.