Bitburner, the Javascript-based open source hacking game, has released its major version 3.
It's a cyberpunk-themed idle game, where you crack open servers to loot them and explore their secrets. You can do this manually, but the real fun and challenge is in writing scripts to massively automate the process.
- A new type of network with unstable, shifting connections. This new network requires writing programs that spawn, stay resident, propagate and terminate themselves.
- Certain factions now have special campaigns associated with them, which you can choose to assist.
Perhaps this is due to Youtube's alternate titles or A/B/C testing scheme feature?
YT videos have a canonical title, but can have other one assigned randomly (as well as alternate thumbnails). If you're in the B group you might have gotten the B title, but search might only look through canonical titles?
I think IF games tend to be more puzzle games with some story segments. Gamebooks are much closer, but still often have proto-RPG mechanics. (I remember tracking inventory and HP for the ones I played/read through). VNs are much closer to pure story, with some tracking of earlier decision flags for callbacks later in the story.
Managing to recreate Pitboss mode is a neat achievement.
How do you handle the turn time creep problem? If people complete their turns and the game moves to the next 24 hour bloc after the last player submits, the submission window creeps earlier in the day until the deadline until it gets too early for one or more players and they miss a turn. Or do you not immediately process the turns and always stick to the 24H time period even if you have all players?
AFAIK the native Podcast app for iPhone is the only way to make PC-phone podcast file syncing work. This stops you downloading the same podcast file twice, once on your PC and once on your phone.
FFMPEG does autodetection of what is inside a file, the extension doesn't really matter. So it's trivial to construct a video file that's labelled .mp4 but is really using the vulnerable codec and triggers its payload upon playing it. (Given ffmpeg is also used to generate thumbnails in Windows if installed, IIRC, just having a trapped video file in a directory could be dangerous.)
I think this effect might not be limited to video games - I remember when I was learning 3D modelling and rendering a few decades ago I started to break down scenery in my mind automatically, a permanent "how would this be made or faked in a program if you were to do it".
I think excessive concentration on a new skill can just create that pattern in your mind, no matter what the source.
For a lot of young people the screen is social - the equivalent of the long after-school phonecalls from the before times. Be it games or just Discord, it's still comms.
If this is truly per application, the companies that try to boost their chances with the lottery by creating multiple applications for the same person are going to get hit hard. Phantom companies that only exist on paper so people can tweak the probabilities are now liabilities.
It's a cyberpunk-themed idle game, where you crack open servers to loot them and explore their secrets. You can do this manually, but the real fun and challenge is in writing scripts to massively automate the process.
Main repository (including API docs): https://github.com/bitburner-official/bitburner-src
Official Steam page: https://store.steampowered.com/app/1812820/Bitburner/
Web-based version: https://bitburner-official.github.io/
Major features in 3.0.0 include:
- A new type of network with unstable, shifting connections. This new network requires writing programs that spawn, stay resident, propagate and terminate themselves.
- Certain factions now have special campaigns associated with them, which you can choose to assist.