HackerTrans
TopNewTrendsCommentsPastAskShowJobs

nmacias

no profile record

comments

nmacias
·il y a 3 mois·discuss
GOOG-411 was "competing" with a strong company (1-800-FREE411) by serving no ads in a category worth ~$3.5B at the time. It was inexplicable at the time, but they did this to get voice samples, way back when. For reasons like that, I expect that this category of training is baked — but I don't have current domain knowledge fwiw.
nmacias
·il y a 4 mois·discuss
So, Quri (2009, now part of Trax), which was the startup copy of Proctor & Gamble's retail intelligence operations. But now like a sponge for any AI budgets not earmarked for hardware.
nmacias
·il y a 2 ans·discuss
most audio and video schemes support streaming, in the case of MP3 we are talking about frame-based compression

I guess to restate my curiosity: are things like Animation Pose Compression in Unity or equivalents in other engines remotely as good as audio techniques with hardware support? The main work on this seems to be here and I didn't see any references to audio codecs in the issue history fwiw. https://github.com/nfrechette/acl
nmacias
·il y a 2 ans·discuss
the shoulder rotation plotted at various frequencies sparked for me: is there an "MP3" of character animation data? The way that we have compression optimized for auditory perception… it feels like we might be missing an open standard for compressing this kind of animation data?

edit: Claude is thinking MP3 could work directly: pack 180Hz animation channels into a higher frequency audio signal with some scheme like Frequency Division / Time Division Multiplexing, or Amplitude Modulation. Boom, high compression with commonplace hardware support.
nmacias
·il y a 2 ans·discuss
AdderaLLM was right there
nmacias
·il y a 2 ans·discuss
Has anyone tried to make a Yahoo! Directory vision of YouTube/web video?

This isn’t going to get better on behalf of YT product teams, and Sora et al are going to ratchet up the stakes