Oh yeah, that's exactly what I was thinking of! Seems like it would be very useful for expert models with domains with more definite "edges" (if I'm understanding it right)
As for the fragmentation of progress, I guess that's just par the course for any tech with a such a heavy private/open source split. It would take a huge amount of work to trawl through this constant stream of 'breakthroughs' and put them all together.
This reminds me of having to go into spotify's package files to track down their version of this animation (an animated svg of a bar chart) and kill it, because it would destroy performance on my PC so badly that it was affecting other programs, causing hitches and freezes.
The animation's still there — and my PC is better now, so it doesn't stutter — but I'm willing to bet it's still burning waaay too many watts, for something so trivial.
Picking up a bundle of loose pipes actually seems like a great benchmark for humanoid robots. Especially if they're not in a perfect pile. A full test could be something like grabbing all the pipes, from the floor, and putting them into a truck bed, in some (hopefully) sane fashion
You're telling me I've had 'Cry of the Chasmal Critter Chain' in my regular rotation for 20 years!?
I'd implore anyone with even a passing interest in VGM to find their favorite game on OC Remix and listen to some of the different remixes people have made. It's all very good stuff!
Isn't the problem with that analogy that there are things like NURBS which are pretty directly analogous to vectors (and isn't a surface a boundary?)
Edit: Along with the fact that blender has a lot of non destructive workflow steps (that usually get baked out into the "bitmap", to further your analogy)
Blender's got a constraint solver for IK, right? How much spaghetti code do we need to add to give it a full CAD kernel? It already does everything else!
I've honestly wished I could use it to make vector graphics sometimes, but that also needs some of the basic elements of CAD (parallel edges, radius constraints etc). It's so close to parametric modeling too, with the mesh modifiers, drivers, and now geo-nodes.
Of course, I believe there are a few CAD plugins, but I've never used them, so I can't speak to their efficacy.
As for the fragmentation of progress, I guess that's just par the course for any tech with a such a heavy private/open source split. It would take a huge amount of work to trawl through this constant stream of 'breakthroughs' and put them all together.