I've been using this the last few weeks on a synthesizer side project and it's been absolutely fantastic. A well designed API and easy to customise, excellent docs and sane defaults. Bravo!
This is great, thanks for sharing. I've opened a pull request (#5) with a tweak I made here - hold shift whilst choosing an option to actually show the google results instead of pasting. Hammerspoon looks fantastic, can't wait to automate even more!
I've been using this for about a year on the Windows version of my social Spotify client, Soundbounce (www.soundbounce.org). I've been nothing but impressed with how easy it was to integrate and how well it runs (once you get over Chrome's memory use), so kudos to the dev team here.
Bloodline is absolutely fantastic, I've been recommending it to all my friends. I can't praise it enough - also glad there's a second season coming in 2016. Apparently the creators (KZK) have a 6-season arc planned...
But it does solve their biggest issue - ultimately enabling Unity projects to publish to the web without plugins (WebGL / javascript).
Once all code in a Unity project eventually ends up as C++ (even if it started as C#), they can leverage Emscripten, asm.js and related technologies to enable Unity devs to use C# in the editor, which is converted to C++, and ultimately Javascript. It seems crazy, but it might just work!
http://www.soundbounce.org/