/* Studio Pepwuper (Los Angeles, Remote Possible)
Early stage video game company (http://www.pepwuper.com)
Looking for game developers with experience building Facebook games, Unity 3D engine, and/or iPhone/iPad games. */
Hi everyone,
I am the founder of Studio Pepwuper (http://www.pepwuper.com) and we are looking for an awesome game programmer to join the team!
We are specifically looking for people with iOS, Facebook development experience, and prefer if you’ve had some experience with Unity 3D. We are located in Los Angeles and would prefer local talents, but also open to hackers around the world!
If you are interested in creating narrative casual games and love Studio Ghibli and Pixar, please contact me now! (email: [email protected])
Thanks for the reply. It took me two weeks to get the material ready (demo, video, content) and continued the effort during the funding period to coordinate with blogs and forums. But yeah I definitely overestimated my ability to do more for the project while having my own wedding at the same time. So I agree, I probably should have waited until after the wedding to start the project, and a longer funding period might have been a better idea for this project as well.
After 4 weeks of fund raising, I wasn't able to raise the full funding target amount. I've written a blog post on some of the things I learned from having my project on Kickstarter.com for those of you who might be interested in using it in the future.
Thanks for the comment! Sharing profits is a good idea, but it's not allowed on Kickstarter as it cannot be used for investment purposes due to the fact that they use Amazon payment platform.
Good point about the dev credit. I wasn't sure if people would care much about it, but it sounds like some would and I'll move the rewards up (or lower the cost).