Not sure if a VirtualJoystick is really needed as part of the engine, this could just be on the asset store. I feel like it incentivizes cookie cutter games with no uniqueness.
But maybe I'm reading too much into providing a basic input like a mouse cursor? Then again, how many games use the native cursor as is?
Not sure if a VirtualJoystick is really needed as part of the engine, this could just be on the asset store. I feel like it incentivizes cookie cutter games with no uniqueness.
But maybe I'm reading too much into providing a basic input like a mouse cursor? Then again, how many games use the native cursor as is?