I tried this myself too and when I try p2p with 4 people, out of 10 tests about 50% of the time I won't be able to see all 4 people or someone wouldn't be able to see all 4 people.
It was really hard to make p2p work and debugging the ice connections was even harder.
when food breaks down in the soil, the compost is integrated into the soil so it's already used. Plants then grow better apparently, I've never had to buy soil from the shop
I enjoy writing documentation and writing tests. To me, writing documentation is like teaching others about the awesome product / features we have built, and also the different technical tradeoff decisions we had to make.
I can't grasp the mindset where an engineer builds something really cool that they are proud of, but don't enjoy talking about it / teaching people how to use it.
In January, I took 2 weeks PTO from work to visit this community to checkout what they do: https://wheaton-labs.com/
What I saw was incredible! They were making homes that keep cool during the summer and warm during the winter and you can grow crops on the roof because the house is covered in mud (wow!).
For 2 weeks when I was there (during the winter in Montana) I woke up earlier than everyone so I can light up their rocket mass heater. A few blocks of wood heats up this mass that dissipates heat throughout the day. The house stays between 66 degrees (coldest) to 72 (warmest) in the morning when the fireplace is on. As a Californian, I never thought there were so much efficiency to be gained from something as simple as a fireplace.
They lived a healthy lifestyle with minimal waste and energy usage and it helped inspire me to live a more sustainable lifestyle.
Yup... I think finishing the game (in the sense that I've done everything fun about the game) put a closure on my desire to play MMORPG games in the forseeable future.
So am I right in saying that this money went to other players/farmers, rather than the devs? -> Yes
Did you manage to sell your account in the end? -> Nope, still have the account as a sort of trophy / reminder.
Do you intend to seek professional help about your addiction? -> Yes, scheduled something last month. But as I mentioned, the game slowly lost its appeal.
> it definitely seems this did not happen as a result of some addictive quality of the game, rather your own personality/current situation.
Putting blame the victim is always the easiest way to go. Good job.
"The person used an unofficial server with cheats to instantly get the best gear"
> Smart, unfortunately I didn't think of this. I feel like if I did, maybe I wouldn't have spent so much time on this game. My addiction to the game really took a toll an people around me who cares / loves me. I feel bad, but really there was nothing I could do except finish.
I'm wondering if there is a certain personality / mindset that is susceptible to gaming addiction.
Having been hooked on Diablo 2 in high school, I made the terrible decision of playing Path of Exile (POE) last year during thanks giving break (cuz we had 5 days off, I thought hey maybe I can play POE for a few days).
Since then, I have been playing POE non stop. I'd wake up at 3am and play until 8pm. I'd drink alot of water before going to bed so I can wake up early to play.
I stopped caring about work, I just played the game. To complete my work tasks, I hacked together my tasks in 30 mins before the end of the sprint with some of the shittiest code I've ever written.
Somewhere along this journey I decided that the only way I can stop my addiction is to completely finish it. I spent around 12k buying stuff for the game. The way it works is... you play to find and collect "currency" in the game. But instead of spending the time, I buy in game "currency" from other players. Its frowned upon and getting caught will get you banned, but part of me secretly wished my account would get banned so I could quit. I never got banned, so I got bolder and eventually I was spending $800 / day.
This week, I finally feel like I have finished the game. It finally got boring after building my character to the point where I could breeze through everything in the game. I was finally able to work this week and correct the bugs I introduced and get back to focusing on work.
I have yet to digest what happened in the last 3-4 months.
> If anyone you're helping comes to rely on your continuous support
From my experience, everyone I've helped is trying to get out of the situation so they are not depending on me for 2.5k / month. Compared to a real job, my help is unsustainable in the long run and depends on my job / health / lifestyle. They know that, I think its common sense. Also, 2.5k is not alot of money to rely on for their families.
> and you're suddenly unable to work for a year due to health issues, you'll have a problem anyway.
I have a great network of friends / family. Alot of friends I grew up with, I helped them get jobs in early 2000 and they are all millionaires. My family is not poor either so I think I have a cloud to fall back on (thankfully).
> I'm thinking less of "achieving more giving" and more of "what's the plan when you're current support system fails long term".
Despite a strong support group (family and friends), I'm always prepared for the worst case scenario. I've worked with a homeless person before, someone whom I really respected. I don't mind living homelessly. As long as I am a good person at heart and have good intentions, it doesn't matter what financial situation I live in.
> But imagine if you didn't have any of those friends to give money to - how fo you then know how to allocate your money?
Not sure tbh.
> Or let's scale up your salary so that you're now a millionaire.
I really don't see this happening, I plan to give out exactly what I make for the rest of my life.
> ... Now if you increased the amount to 100k a month, would you say they're efficiently spending every penny, or would a portion of that be better spent given to other families?
Judging from my other engineering peers, I would say 0% of my peers are "efficiently spending every penny". Or 100%, depending on how much you value mental health. One could argue that buying a Peloton is great for mental health. :shrug:
> The fact that you give money to people you know rather than to nonprofits suggests that your motives are not as purely altruistic as you'd like them to be.
I think this is passing alot of misguided judgements. I'm not thinking to myself, "I want to be altruistic today" and donate, no. I see someone who is struggling with life because of monetary and I give them help (even though I don't get to write off these donations on my taxes).
> A good nonprofit is massively more effective per dollar, able to literally save multiple lives for the 5K you gave to your acquaintance.
I don't interact with people whom nonprofits are specifically targeting and I don't have bandwidth to reach out. How do I have time for that to save lives for X amount when people around me are struggling? Just turn a blind eye and donate to save "X lives" that I've never made and feel good about my actions? How is this altruistic behavior?
> Sounds like a man about to get divorced who really resents his soon to be ex wife and didn't want her to get a single penny from his lifetime of hard work.
Sounds like you are projecting your deepest fears. I'm lucky, my wife is capable. For now at least, we don't have the issue that you are forecasting.
When it comes to giving away a significant portion of your wealth, gotta make sure you talk about it as the idea is forming, WAY before action is taken.
> I'm sure many billionares are only doing it for the PR - but if they want to give away $4B for good PR then isn't that a still a benefit to society?
I'm not sure. Growing up, I'm only occupied by achieving "success" and it was the only thing that mattered. "I'll help people when I'm a billionaire" is what I used to tell myself for years. I distinctly remember a few people who could have really used a friend, but I didn't have time for them.
I could've been a better person growing up and I blame part of my "assholeness" on the glorification of billionaires.
It was really hard to make p2p work and debugging the ice connections was even harder.