At Resolve we’re building the future of efficient communication using immersive technology like VR and AR. Resolve helps bridge the communication gap between people who operate buildings and those who design and build them. We've built an enterprise-grade VR application for reviewing industrial facilities on wireless VR devices like the Oculus Quest - our customers love it because it just works even with large, complex 3D building models with over 500M polygons.
From data centers to cutting-edge biopharma facilities, Resolve provides a collaborative virtual environment for operations & maintenance teams to review and interact with 3D building models at full scale - decreasing late stage changes during the construction process and delivering a safer, more easily operable building.
We need an engineer with deep Unity experience who will help us take the Resolve VR experience to the next level. You will work on a variety of components including optimizing code to stay within framerate and memory constraints, architecting C# applications, networking (avatars, VoIP, synced state), and implementing VR interfaces from mock ups.
Where did the author get the info that this is open source? I haven't seen Unity state anywhere that this tool we be open source.
I could see them giving source code to people who pay for some enterprise license, but I doubt it will be open source. At least not the part that extracts data from BIM software.
At Resolve we’re building the future of efficient communication using immersive technology like VR and AR. Resolve helps bridge the communication gap between people who operate buildings and those who design and build them. We've built an enterprise-grade VR application for reviewing industrial facilities on wireless VR devices like the Oculus Quest - our customers love it because it just works even with large, complex 3D building models with over 500M polygons.
From data centers to cutting-edge biopharma facilities, Resolve provides a collaborative virtual environment for operations & maintenance teams to review and interact with 3D building models at full scale - decreasing late stage changes during the construction process and delivering a safer, more easily operable building.
We need an engineer with deep Unity experience who will help us take the Resolve VR experience to the next level. You will work on a variety of components including optimizing code to stay within framerate and memory constraints, architecting C# applications, networking (avatars, VoIP, synced state), and implementing VR interfaces from mock ups.
Apply here: https://www.workatastartup.com/jobs/43673