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tarnith

47 karmajoined il y a 9 ans
https://tarnith.com/

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tarnith
·hier·discuss
In what universe would a sane person allow any LLM or remote calling software access to their user folder with sensitive data in it?

I swear, people hear the word LLM and their brain resets when it comes to good software practices.

Did VMs suddenly stop existing? Kata containers? An RHEL box with SEL?

It's like there's a new technology and everyone suddenly decided to shutoff their brain when it comes to basic security.
tarnith
·le mois dernier·discuss
Yeah, EA open sourced their STL, although now that C++23 is supported (aside from on MSVC? Still not flat_map there?!?) there is some replication in the STL.

Not uncommon for audio companies to also write their own containers and internal STL for ex. plugins as well.
tarnith
·le mois dernier·discuss
Who cares if it crashes? The users.

We can all agree it's not medical systems, but audio DSP and game dev both end up rewriting a lot of STL stuff to suit their needs, and often using a restricted subset of modern C++ features for similar reasons.

That isn't some arbitrary choice, but pretty much where everyone continually ends up when solving real-time problems using C++. Whether those be games or not.
tarnith
·il y a 3 mois·discuss
It depends what you want to get out of it, and what you think art itself really is.

If it's nothing but an end product, that needs to fit a specific aesthetic, with a specific sound, then I probably agree. AI is making that "pointless" in a way.

Almost everyone I know who's been an artist for years though, has come to a similar realization: What you set out to create, and what it turns into through the process of creating it are different things. The meaning, truly is found along the way.

You can always be better, there's always more to learn. Nothing is ever truly perfect, or "complete"

If you write harmony, there's always a different way it could be written, that might fit better, or be more interesting. If you do sound design, whether that's with getting different guitar tones, synth programming, unique recording techniques, there's always more to learn, or a different way to approach it.

If the only point is an end result, then AI can deliver a simulacra of that.

For everyone I know that loves music, or working with DAWs, the end result is an ever shifting target as you learn more, and understand music in a different way.

Ultimately, there are no shortcuts to making something new, because the practice of trying to make things is what results in what your art becomes. Tools and technology can shape what that thing ends up being, but they (traditionally) don't replace the process of creating it, and the feedback loop between who you are and the decisions you make along the way.

Stripping all of that out, and jumping to a "finished" product, is, well very product focused, but to me completely devoid of art or musicianship.

Some people seem to compare this to sampling, but anyone who's ever actually worked with sampling in a creative way will realize how hollow that comparison is. Almost all good sampling still requires a good deal of active feedback, between the person working with it and the way THEY hear what's going on.

Remove the person from that loop, replace the decisions with a general vague notion, and you end up with something that sounds "like" music, but that feedback loop is broken.

I see the same thing with all the AI UI design that's coming out. It's all generally quite competent, and exactly the same. Great for a business tool, where maybe the velocity and an acceptable MVP is the only point, but terrible for actual design and novel thought.

TL;dr: Why do it? Because you want to, and you think that with enough time engaging with something you'll change, just as it does, and the result isn't something you could have ever predicted when you started. It changes you, and that's the point. Just like learning an instrument, or learning to code. It's not purely about the produced result, and that very result fundamentally is changed by you actively engaging with whatever the medium is.
tarnith
·il y a 5 mois·discuss
This works for simple apps, utilities, and demos/mvps. Not great for actual applications.

What about when you're embedding your GUI into an existing application? or for use on an already taxed system? (Audio plugins come to mind)

What if something is costly, that you need to compute dynamically, but not often, makes it into the frame? Do you separately now create a state flag for that one render object?
tarnith
·il y a 6 mois·discuss
Yeah, it's a decent rubber duck.

As soon as it starts trying to write actual code or generate a bunch of files it's less than helpful very quickly.

Perhaps I haven't tried enough, but I'm entirely unsold on this for anything lower level.
tarnith
·il y a 7 mois·discuss
I can definitely say I wouldn't know half of what I do and probably wouldn't have kept at it with writing GLSL and learning more about how GPUs really work without a lot of his freely shared knowledge over the years.

His articles on his website are very much worth a deep read too!
tarnith
·il y a 9 mois·discuss
also how raytracing works with bounding volume hierarchies

and how occlusion culling worked with BSP trees in Quake if I remember correctly as well
tarnith
·il y a 12 mois·discuss
Who wants to rent? I have money, give me a file for money.

DRM is laughable anyway, if you give me the data I have the file if I really want it.

Let me, the consumer, legally purchase a high res copy of media I can own. Why is this so hard?
tarnith
·il y a 12 mois·discuss
Video games too. Try to buy Need For Speed Most Wanted (2005). You can't.
tarnith
·l’année dernière·discuss
Not agreeing with either side here, but, printing money and handing it to an investment class who then launders it through their companies, to acquire more assets vs printing money that goes into infrastructure, works projects, or R&D are wildly different.

Not all monetary inflation is the same, and the destination of the money and the work produced with it can actually have quite an impact on the true wider economic effects of that increased money supply.

To be very clear, I'm not saying monetary policy is magical, or that it doesn't cause inflation.

It has very little to do with "things you like" and a lot more to do with "utility to society accomplished with the policy" along with the velocity of that money afterwards in local economies (IE. a worker is more likely to buy, well, food and rent, education. A PPP loaned exec will buy assets, or another yacht)

Believe it or not, one of those can generate more widespread economic growth than the other, for the same amount of money printed
tarnith
·l’année dernière·discuss
Also see https://michaldrobot.com/2014/04/01/gcn-execution-patterns-i...

A bit of an older article but still very relevant.

I've found with webGL2 you can also skip the whole upload/binding of the buffer and just emit the vertexes/coordinates from the vertex shader as well.

Less of an impact than cutting it down, but if you're just trying to get a a fragment going, why not use the least amount of data and CPU-> GPU upload possible.
tarnith
·l’année dernière·discuss
To sum this up a bit: Harmonic distortion is well accepted, unless done to an extreme amount. What people seem to struggle with most is intermodulation distortion, cross modulation, etc.

If you ever want to hear a guitar sound as rich as a synth, listen to someone running full polyphonic outputs for each string into a distortion per string. You get the rich harmonic violin/synth like tones of every string but can play full chords without any of the intermodulation products!

I'm kind of surprised guitars have stayed monophonic for as long as they have, and I feel like the next advance might be a cultural shift of guitars to a true polyphonic output path. Would definitely open up some interesting DSP pedal opportunities as a bonus.

The future is distorted guitars that can play complex chords imo
tarnith
·l’année dernière·discuss
There definitely are. I don't see anything touching most of the telemetry here, cortana, etc.

This looks like a basic default apps store uninstall and not much else.
tarnith
·l’année dernière·discuss
or the much more thorough https://github.com/ChrisTitusTech/winutil
tarnith
·l’année dernière·discuss
AMD Zen5?
tarnith
·il y a 2 ans·discuss
Yeah, if they'd messaged this release as a significant architecture change (that will be more significant over time, and in specific cases, like anything actually using a 512-bit data pipeline) and an efficiency gain they wouldn't be getting this reaction.

It's a much better release than many of the Intel refreshes, but the marketing leading up to it was quite bizarre compared to launch performance.

Moving the same performance down ~40w is great. Having better branch prediction, more registers, lower latency on many ops and double the SIMD width for no cost? Fantastic.

They sold it as a huge gaming gain that hasn't materialized, and then tried to say it was due to windows admin modes interfering with branch prediction (True, but equally seems to apply to Zen3/4)

If they'd sold this as a perf/W and backend architecture shift, they wouldn't be getting the reaction they're currently earning.
tarnith
·il y a 2 ans·discuss
This is an odd critique.

Many interpreted languages consume easily upwards of 50x the energy at runtime...
tarnith
·il y a 2 ans·discuss
Why not run a filesystem that maintains this? (ZFS exists, storage is cheap)
tarnith
·il y a 2 ans·discuss
Seen some audio engines that do this too. You can come up with an elegant non-blocking lock free allocator and pass updates from the user thread out to system and reserve the memory, or you can just up front allocate everything that's needed.

If it's a fixed function synth, sometimes just allocating everything up front makes more sense.