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Acutulus

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Acutulus
·5 वर्ष पहले·discuss
I echo your sentiments about a Leatherman.

I carried a cheaper Wingman religiously for five years. I bought it on a whim during a sale at a hardware store thinking I would keep it in the car for emergencies. It quickly became a pocket staple. Over the five years that thing fixed my car on the side of the road, was used at my job every 30 minutes, hammered loose nails, fell off a roof, cut my dinner. You name it.

Another thing to mention is how well the tools that comprise the leatherman itself are integrated into the package. Depending on the loadout/model you choose, you can have an array of quick-access functionality without any fumbling. The hinge mechanism for the exterior tools I have used were always taut and locked strongly, and had very smooth deployment action. I could have my knife tip scraping at something faster than I could pull a phone out of my pocket.

I lost that Wingman but it was quickly replaced by a Wave+. Should you have an eye for tinkering, fixing or tweaking things a leatherman will elevate you at least a few percentage points towards having super powers. I was astounded at how many situations can be handled more effectively if you have a bit of mechanical advantage. And a knife.
Acutulus
·6 वर्ष पहले·discuss
I remember playing a first person shooter called Red Faction on PC maybe 15 years ago. Through some poking around I (and many others) discovered that when a client joined a multiplayer game, the server would instruct each client to load a large .dat file local to the client containing presumably a bunch of global assets. Within that were numerous object, physics and game state variables in plain text ripe for the picking. The server would proceed to accept any .dat file that contained the necessary declarations regardless of their value.

I recall seeing players hovering in the air and spinning while shooting rockets out at hundreds of rounds a second. There was also a way to modify your files such that you could crash a game just by joining it. The experience was as interesting and fun as it was awful.