This is what I hear from reading most of those angry tweets/comments.
Sadly, sometimes they are simply shouting because the game is not what they were hyped about. Maybe we are over-hyping games to get pre-orders in? I remember a time when the first time I heard about a game was when it was actually on the store shelves (good ol' boxes). Now there are dev-blogs and the likes years before a game is actually going to release...
I wonder if the answers to such a test could later be used against the employee?
Something like "Hey we have proof here on paper that you claimed to be [random personnality trait] and yet you behave differently, we will have to let you go." That would be aweful!
I think this is a Fantastic idea! Many times in our team's Slack has there been several questions asked before the previous question got an answer and then it gets really confusing and people end up simply not giving an answer.
You may want to have a read at Redux (http://redux.js.org) or any Flux type of container.
Basically, you don't propagate directly to your parent. In React there should be only one source of truth. So in your case, the event in a low level component should emit an action that will modify data in your Store/Container/Model. Then this change will be passed down (with the correct setup) as props to all of your components.
>React best practises question - At what level should event handlers be installed? At lowest level components or the highest level?
I personnally prefer when the handlers are close to the associated JSX. I doubt there is any requirement on this other than maintainability.
I really really am bad at hearing anything in a noisy environment yet I was a bartender for 3 years and never had a problem getting someone's order. You get used to reading people's lips given that there is only a limited amount of things they could be ordering.
Very often I didn't understand what the clients were talking to me about but then I'd hear keywords like "beer" or "tequila" and the quantity they want is very often requested using hand gestures (finger count).
Even then, the usual conversation between a bartender and the client is very short. To the contrary, when getting together with a bunch of friends you have to listen to entire stories which is way harder.
>If the MVP takes longer than 3 month to build, you are barking up the wrong tree.
It doesn't necessarily mean the product isn't fit or you lack skills. It may just mean that you need to split the product into smaller releases/sprints.
Say your idea can ultimately lead to a really big software. You should sit down and spend some time planning which features are required and which ones can be released at a later time. Doing this will help take some of the pressure off if the product is not "perfect" or doesn't do everything you had planned for it.
In an ideal world we could detect those patterns programmatically but as you hinted, there is the question of "when is it considered a dark pattern and when is it only clever marketing?".
>But even humans do things that they can't explain
That is actually very interesting. I would even extend that sometimes, humans know the decision they are making is stupid/not the right one but the reward for taking that bad decision is worth it for him. Translating that flawed behavior into an AI must be terribly hard.
> so I wonder why politics-averse individuals cant just avoid political threads
It is indeed possible to avoid clicking on a specific kind of topic. From what I understand, the issue here is more that it just isn't a fit for the purpose of this community/website.
I ask myself this about everyday I open the app. Unfortunatly, the answer is always: well in between all the BS there are things my family post or members of groups I joined post. So I keep on going even though I find it appalling.
This is what I hear from reading most of those angry tweets/comments.
Sadly, sometimes they are simply shouting because the game is not what they were hyped about. Maybe we are over-hyping games to get pre-orders in? I remember a time when the first time I heard about a game was when it was actually on the store shelves (good ol' boxes). Now there are dev-blogs and the likes years before a game is actually going to release...