obsidian sync is genuinly one of those things people complain about constantly, interested to see how the conflict resolution works when edits happen on multiple devices simultaneously
this is a genuinely clever idea, treating compiler errors as structured data rather than human-readable strings could change how tooling is built around langauges
the idea is cool but im curious how it handles hyperparameter search across runs that have very different compute costs, does it do anything smart there or just brute force it?