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darek

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darek
·पिछला वर्ष·discuss
On macOS my daily driver is Nimble Commander (https://magnumbytes.com/). Super fast, powerful and inspired by Total Commander. It used to be paid but now is free and open source so give it a try. It deserves to be better known.
darek
·2 वर्ष पहले·discuss
Check out Teal - https://github.com/teal-language/tl
darek
·2 वर्ष पहले·discuss
There was this tech [1] making rounds on HN a while back. Made a big impression on me and it's by the company that co-created the World of Goo 2. I wonder if it was used to make the game.

[1] https://tomorrowcorporation.com/posts/how-we-make-games-at-t...
darek
·3 वर्ष पहले·discuss
Nebula was the tech that I watched very closely and it inspired me a lot. It was back in the ancient year of 2000, if I remember correctly, when our game was being published by CDV and I just learned about Project Nomads, based on Nebula. Beautiful engine and I loved the clean, simple and extensible architecture.

I would love to have such tech nowadays, but focused on 2D/light-3D mobile games :)
darek
·3 वर्ष पहले·discuss
Yes, Nimble Commander is wonderful. The developer took a lot of care and created a powerful and very fast tool. As a long time user of Total Commander on Windows I'd be crying sad tears if I had to limit myself to the basics that Finder provides on macOS.
darek
·7 वर्ष पहले·discuss
Being pro-developer in the long term might result in better consumer experience.

Being too pro-consumer on the other hand... well, that gives you mobile gaming with heavy focus on free-to-play and plenty of ads.

Be careful what you wish for :)