To be fair, the legislation also kills any sort of multiplayer games, so it's in the same spirit. It just takes the idea to its logical conclusion. As a game developer, if this thing passes, I would just not build multiplayer ever anymore.
Man, if this were true we’d see a crazy, massive explosion of quality products being written, and launched. While we see some use, i don’t perceive an acceleration. In fact, i see a lot of trivial bugs being deployed to prod.
I guess that what people debate on here is what “decent” mean. From my experience, these llms spit out dog shit code, so 20 agents equal 20x more dog shit.
We’re building Chaotic, a high-performance 3D game engine and editor written in Rust. It targets WebAssembly and WebGL2, making it possible to deliver near-native performance and console-quality visuals directly in the browser. On top of the engine, we’re currently developing a multiplayer cozy farming game inspired by Animal Crossing called Fireflies Meadow: https://firefliesmeadow.com/?admin=SkipTheLine&skip=IKnowWha...
Fireflies Meadow isn’t ready for prime time yet, but we’re proud of the progress so far and actively iterating on it.
If you’re interested in the engine, the game, or just want to follow along, feel free to reach out on our Discord: https://discord.com/invite/mHsQayQNdp
I’d be curious to hear your feedback on whether the game is working for you or not.
Money must flow from a source to potentially multiple destination. Because of that previous fact, you must have at least two postings per transaction (the double in double entry). If you manage to move money correctly without any errors, those postings in that transaction will add up to zero, making it trivial to verify you've done everything correctly without any errors.
Being fully multithreaded comes with significant overhead, while browsers essentially proved how much unreasonable performance you can get out of a single cpu using async because of javascript’s async model.
It is hard to describe just how much more can be done on a single thread with just async.