LOL (Let Over Lambda) is fun to read if you are not try to get the information in your head as fast as possible but rather read two or three pages a day very carefully and feel how your brain bends :) It is a hardcore technical book, but the language (Common Lisp) will not make you more money in 2020 or boost your new startup faster to market. So, read it to entertain your brain, it is worth it!
doom-emacs looks very nice, but development stopped on January? There is an "development" branch, which is ~4000 commits ahead from master. The documentation suggests fetching the master branch, so whats the deal here?
I am not sure about that (biggest battery in the world). This looks like a battery "pack" (an array of batteries connected in parallel/series). This looks like just a marketing thing to me, because there is nothing new or special about it. Just "the biggest".
Very nice game!
Here are some thing I've notices during playing it.
* There is no usefull coding workflow. Thats how I do it: CTRL+o, enter filename, write some code, ESC, CTRL+ENTER, CTRL+UP, ENTER, oh an error, CTRL+o, enter filename, .... That is a little bit tedious.
* Without syntax highlighting, typos occur everywhere :)
* If there is an error in a script, the stacktrace shows a line number. But the editor does not have line numbers, so I have to count it manually. That sucks.
* Switching between modes would be nice. So switching from the mail view to the editor an back again (with the file and the mail opened) would be nice. A lot of time, there are some bits an pices in the mail which are relevant in the flight mode or in the editor (station names, some hints etc.)
* I've crashed the game and brought it to a point it can't be played any more. (https://p.fu86.de/1468240067-8920.png) (I think I've done ship.docs.msg1 = dofile(...), which caused the problem). Even if I wipe the savegame and use the stock config, the game crashed again after a few seconds.
I wrote a hacky bash script back in 2000 to manage HalfLife dedicated servers (start, stop, edit basic config stuff) for a friend. This script (I initially called "hl.sh") is later renamed into "hl-monster.sh", and finally to "hl-monster-extended.sh" with ~15000 LOC, supporting 120+ different Games and is running on ~2000 really big servers around the world. This script is the core of a big international company now. I joined this company 3 years ago and since then, we try to replace this script, but it is so deeply merged into all systems.
.. or immutant or jetty or ....
Buildinng a simulated production environment on the dev machine is hard because in production, there are (in most cases) special settings, special servers, special configurations, special files on special places, ... It is rarely out of the box configured service stacks.
The whole codebase is a mess and so damn slow that this is not usable at all (see https://aaron-mueller.de/blog/bestof-lively). The architecture however is pretty smart, but most of it are stolen from Squeak. So the projekt itself is not much more than a bad port of Squeak in spathetti JavaScript.