One of the advantages of doing this seemingly weird projection is that you can treat "local" maps (for some definition of local) as flat rectangular grids without introducing a lot of errors: drawing straight lines between two points, measuring the distance / angle between them, etc., just by dealing with a flat piece of paper. VERY convenient, but the farther you are from the center of the projection, the higher the errors that are introduced.
Recently, I used Zig to write a utility that runs on my NAS (ARM-based) and trawls through all directories looking for SRT subtitle files; it then cleans up these files, getting rid of any subtitles that match any of a set of patterns (such as "Please suscribe to XXX"). The utility does almost zero work for already-scrubbed subtitles, and only does work for new subtitles.
Some 30 years ago, I reverse-engineered the format of Prince of Persia's save files and wrote a little C program that would create a save file for any place / level in the game. Just because I could...
I personally disagree. I don't see any poisoning in the original bug report; furthermore, I think it conveys the issue (and some of its subtleties, such as referencing "modern CPUs") much more clearly than the version you propose.