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hexatin

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hexatin
·पिछला वर्ष·discuss
For iOS, Screenzen is an app that does this: https://apps.apple.com/us/app/screenzen-screen-time-control/...
hexatin
·3 वर्ष पहले·discuss
At the risk of being trite, your comment did make me think of the line from the end of The Lorax:

“Unless someone like you cares a whole awful lot, Nothing is going to get better. It's not.”
hexatin
·4 वर्ष पहले·discuss
Any advice for finding quality Discord servers (things like ideal member count / “red flags” etc)? I feel like I have a lot of trouble finding servers that strike a good balance of being active but not impenetrable.
hexatin
·4 वर्ष पहले·discuss
Forgive me if this is covered in his argument since I haven’t read it yet, but does he discuss why this same argument wouldn’t apply to biological brains?
hexatin
·4 वर्ष पहले·discuss
Haha, I haven’t seen a callback to Unidan in a long while — I still think about this copypasta whenever I see people talking about crows online.
hexatin
·4 वर्ष पहले·discuss
Hello! I suppose more than anything recently I’ve really been trying to improve and increase my social relationships, which I feel like I’ve left too long by the wayside. It has been an endlessly rewarding journey so far and I feel like I still have so far to go. And I was just thinking about how social I used to be online too, so this thread really hit on something I’ve been thinking about a lot too recently. Thanks for making this, OP!
hexatin
·4 वर्ष पहले·discuss
Gotcha, in that case I’m definitely with you there; I don’t agree with how the author tries to tie all these things together and blame them on the usual suspects of “screen time,” etc. without any real basis
hexatin
·4 वर्ष पहले·discuss
Our voice communication software isn’t even near equivalent to in-person voice communication yet, and it is rather mature technology at this point. Consider how much easier an in-person conversation with multiple people interrupting each other or even talking simultaneously goes, compared to the awkwardness of a zoom call where nobody is willing to even unmute to laugh since it draws focus away from whoever was previously talking, is inevitably poorly timed due to network delay, and in general slows everything down.

Forgive me if your comment was meant as sarcasm, but I think solving even this problem could take more than four years, and it is only a fraction of the puzzle for equivalency to in-person interactions.
hexatin
·4 वर्ष पहले·discuss
I agree that the blogger doesn’t give anything close to a thoughtful or meaningful solution, but I don’t agree that it’s a pseudo-problem. Anecdotally, from every person I have spoken to around my age and above my age, it seems that something is causing socialization to not work as effectively as it did in my parents’ generation, and the data appears to support this phenomenon. It may be poorly characterized, in that the blogger may be incorrect about what’s driving it or how it manifests, but I feel like it is inarguable that something is happening, and whatever we’re currently doing to deal with it is not working.
hexatin
·4 वर्ष पहले·discuss
It seems to be using the system setting, since on my phone it opened to dark mode by default.
hexatin
·4 वर्ष पहले·discuss
The strength of light over a distance obeys an inverse square law[1], causing it to effectively lose power over long distances, since the same amount of energy is being spread over larger and larger spheres as it radiates out. For photons, I think this manifests as there being a lower rate of photons occurring in each section of the sphere since they’re “spread out”.

[1] https://en.wikipedia.org/wiki/Inverse-square_law
hexatin
·5 वर्ष पहले·discuss
Valve seems to have an interesting solution of their own to this problem, which is just to not tell anyone that they’re working on a game until it’s basically done. This removes the pressure on them to meet a certain deadline, but it doesn’t look very good from a public perspective. But it might be better in some cases than a Star Citizen scenario.