What I like :
- Good documentation compared to AmmoJS (you need to read pybullet)
- Recent
- You can run it server side (Node) & client side (Browser), here I'm running it server side but it's possible to do both and implement client side prediction + reconciliation
Cool project, when you add multiplayer to a simple game without any game engine and want to actually do it right (CSP, interpolation, lag compensation) it gets technical really fast
I spent months trying to make a CS like in Three.js, then I was wondering myself if it was actually worth it
I could just have used a random game engine that can export to WebGL with wasm even if the first loading was bigger, people wouldn't even notice nowadays
WebGPU is coming out if I'm correct, I wonder how good will web games run now
also the simple design of the website makes it great