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joesmo

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joesmo
·11 वर्ष पहले·discuss
Not this particular Github repo maybe, but once they start taking down stuff, they will eventually hit something that will make people quite upset. Though from what other social networks generally experience, that won't be enough to drive a lot of users away, usually just the core ones which is enough to start the momentum away from the platform.
joesmo
·11 वर्ष पहले·discuss
"The great point, in relation to this topic of their latest investment, is that companies that depend almost entirely on their "communities" can screw those up and destroy their value."

I think it's pretty much inevitable once the money rolls in that companies like Github and others will start censoring content and generally doing things that upset the community to appease their investors. I can't think of a single company that doesn't do this, and in many cases it has led to a downturn of the company if not outright demise.
joesmo
·11 वर्ष पहले·discuss
Actually, "The Last of Us" is a pretty bad offender as far as camera and motion sickness go. For first person games, there's probably no solution, but third person games like "The Last of Us" could use some camera management that would eliminate or greatly reduce motion sickness. It doesn't. It's all manual and needs readjusting constantly. Which is better than the camera rotating constantly, but only slightly as the end effect while playing is almost the same.

EDIT: Crash Bandicoot on the other hand managed the camera extremely well without creating any motion sickness.
joesmo
·11 वर्ष पहले·discuss
Nice read. I really like this part: "But we worried about the camera, dizziness, and the player’s ability to judge depth – more on that later."

It's interesting that they were concerned with dizziness and the camera, concerns which seem to have unfortunately evaporated in most 3d games made since, to their detriment.