If there are many generalists in a given space, doesn't that make them specialists? And you'd just be more-specialised?
Can you think of an example of when this might have occurred?
Seems by that line of thinking today's specialists are tomorrow's generalists, even if they do nothing differently.
This is touched on in "Beyond the 80/20 principle".
Much like your example, though I think it said specialisation itself can offer up new generalist opportunities, so internal forces as well as external shifts.
Thanks to the author for summarising every single possible ending. :(. Completely unnecessary to further whatever point they were making.
Confused about this analysis. They admit other NPCs engage with extreme body modification that falls in line with the core Cyberpunk genre, but still argue that not being able to customise your own player-character's hair style means CDPR have failed to understand the genre.
IMO, technical limitations of the game engine don't invalidate the worldbuilding and concepts they've very clearly intentionally baked into the game.
And regarding the author's implication that CDPR suggests the 'meat-body' is sacred which is at odds with Cyberpunk genre, using the 'Cyberpsychosis' illness as an example (being caused by people replacing too much of their meat-body with electronics), the actual storyline around this in-game illness is at complete odds with the author's point (which I won't spoil).
i really don't think this is true, many big companies are hopelessly bureaucratic