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mrozbarry

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mrozbarry
·7 माह पहले·discuss
The keyboard arrows to move works nice, but pressing enter to place appears to cancel it. I'm on firefox 145/mac os 15.6.1 if that matters.
mrozbarry
·7 माह पहले·discuss
I noticed in the thread that someone mentioned using `Sleep(16, 1)` gives a stable 60 fps, but I like to always drop a link to https://gafferongames.com/post/fix_your_timestep/ and decouple your game movement from your fps. It's a bit more math, but it is usually pretty smooth in my experience.
mrozbarry
·3 वर्ष पहले·discuss
I bring my laptop to all my job interviews, and as we start, say I'd like to show some demos of things I wrote, and ask if they want any code tours. I have several projects that showcase different programming philosophies and styles, and try my best to match those projects with the company I'm interviewing for. I find that for consultancy jobs, this has a very good success rate.
mrozbarry
·4 वर्ष पहले·discuss
I had this idea a while ago, and it just never materialized:

- Every player can use their tablets or phones, and as many as they'd like

- Each device can be assigned with different controls

    - Wasn't sure if this would be decided before the game starts or if some player could control it, or if anyone can just add in controls as needed

 - The game plays only on the ship bridge, there would be no first-person anything

 - One device acts as the viewer screen
Scenarios would be things like escorting a ship through hostile space, delivering cargo, peace treaties, or search and destroy. One thing I wanted is the game to favour fun over realism. Like a player could go rogue and navigate the ship anywhere they wanted, or start firing on a friendly ship. Controls should be easy, like navigation could be as easy as scanning for nearby locations and then picking it, letting the computer plot a course.

I liked the idea of players all hanging out in a living room, connect the "viewer" player to a TV, and just have fun. Some scenarios and situations would involve teamwork, like having an engineer reroute power from navigation (ie nav has to slow down to make power available) to weapons for more powerful shots.

I thought it would be fun to build, but I just didn't have the time to develop it myself.