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phqb

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phqb
·3 घंटे पहले·discuss
I'm prototyping a wood-working simulator game in my free time for a year now, here is its latest short https://phqb.github.io/woodsim-short-15-07-2026.html.

My goal is to capture the satisfying feeling of sawing & chiselling wood and hammering its parts (jointing) into an usable object.

Now sawing mechanic is done, chiseling shouldn't be a problem. Jointing will be hard.

The techs: Rust, raylib, JoltPhysics. I don't use engines to avoid answering "how to do X in Y" questions while I even don't know how to do X yet. But now I'm considering migrating to bevy to not have to implement (good) shadow, lighting, ... from scratch.

Btw I use no AI except for brainstorming and well-defined & isolated functions. I want to control all my codes instead of begging the LLM model.
phqb
·पिछला वर्ष·discuss
I also knew this book from Signalis which is now one of my favorite. I even made a copy of this book[0] based on the in-game one.

[0]: https://x.com/phqb1/status/1840023494060585237