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superMayo

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I do pixel math properly [video]

youtube.com
1 points·by superMayo·3 माह पहले·0 comments

How much does it cost to make a video game?

hushcrasher.substack.com
2 points·by superMayo·8 माह पहले·0 comments

By the Way, What's a AA?

hushcrasher.substack.com
3 points·by superMayo·10 माह पहले·0 comments

Mario meets Pareto

mayerowitz.io
1,583 points·by superMayo·2 वर्ष पहले·177 comments

LLMs Are Universal Translators

lil.law.harvard.edu
1 points·by superMayo·2 वर्ष पहले·0 comments

Interactive intro to shaders

mayerowitz.io
555 points·by superMayo·3 वर्ष पहले·71 comments

Unity price change boosts open-source alternatives

twitter.com
13 points·by superMayo·3 वर्ष पहले·1 comments

comments

superMayo
·2 वर्ष पहले·discuss
Yes, I could have been using THREE.OrthographicCamera(), however, it makes the effect way less cinematic, and most importantly, it makes the depth harder to see (particularly for a scatter plot).
superMayo
·2 वर्ष पहले·discuss
So sorry I've disappointed you, but don't fuck your life plz
superMayo
·2 वर्ष पहले·discuss
It's the latest version, stats are from https://www.mariowiki.com/Mario_Kart_8_Deluxe_in-game_statis...
superMayo
·2 वर्ष पहले·discuss
I hope your character is not Koopa
superMayo
·2 वर्ष पहले·discuss
Thank's for the info, will fix asap !
superMayo
·2 वर्ष पहले·discuss
Thanks a lot! That was my goal. It's a trick I learned: if you zoom in from a distance, everything appears flat. The effect is achieved by zooming out while simultaneously moving the camera closer to the subject!
superMayo
·2 वर्ष पहले·discuss
Author here. I'm using Svelte, which is great for interactive applications. For the event handling I'm very influenced by what https://mlu-explain.github.io/ does. The 3d plot is made with Threejs through the Threlte wrapper. One challenge was animating the 20k points in the 3d plot, which is handled by a custom vertex shader.
superMayo
·3 वर्ष पहले·discuss
That's strange, what browser are you using?
superMayo
·3 वर्ष पहले·discuss
Didn't know that, thanks for the tip!
superMayo
·3 वर्ष पहले·discuss
That's really nice to hear and it gives motivation to continue! Next article will probably go 3D, but it adds a lot of difficulties. I still need to find out a good small-scale but playful shader project to cover!
superMayo
·3 वर्ष पहले·discuss
Inigo Quilez is a wizard, the shader community owes so much to him!
superMayo
·3 वर्ष पहले·discuss
Indeed it's a simplification! You can use buffers to keep information from previous states or share state between pixels (for both fragment and compute shaders). Though it can greatly reduce the performance sometimes. For an intro however, I think it's simpler to assume no memory nor shared state.
superMayo
·3 वर्ष पहले·discuss
Fixed-it, thanks ;)
superMayo
·3 वर्ष पहले·discuss
I finally found the courage to write and expose myself to the internet. I've always wanted to learn shaders so I thought it would be nice to document my learning and share it with others.
superMayo
·3 वर्ष पहले·discuss
Causality has been the objective of econometrics for many years. I always wonder why people in machine learning overlook it's contributions. They almost never discuss it (even to criticize it) and prefer reinventing the wheel.
superMayo
·5 वर्ष पहले·discuss
> Economists definitely claim to know how things work.

Some do, most don't. Most economists are just trying to publish their work in peer reviewed journals. The one that have time to talk on mass media every weeks are not regular economist. Krugman had some great papers, but he is definitely not considered as a researcher anymore by the profession.

> Allowing completely free trade will be great he said. Prices will be lowered and the economy will run more efficiently. Maybe that’s true, but it also hollowed out the U.S. manufacturing base and consequently the middle class. You don’t see articles like that anymore.

The HOS model, commonly accepted in the trade literature that Krugman knows well, is very clear about the effect of free trade (even if the model could be regared as too simplistic): it lowers the prices and increases total production, however, it creates unequal gains (or even loss) within countries. The standard policy recommandation among trade economists is public polices should be aimed to losers using a fraction of gains from trade.
superMayo
·5 वर्ष पहले·discuss
There may be a huge selection bias in their study: insiders are more likely to publish their game, weather they are bad or good. In comparison, hobbyist have to propose better games in order to have the chance to be visible and then published. This would bias the study into thinking that hobbyist are more innovative than professionals.