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TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

tinywind.io
1,038 points·by tinywind·26 दिन पहले·192 comments

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tinywind
·23 दिन पहले·discuss
Good that was the point! I don’t engage with bad faith commenters seriously, especially when we have so many helpful comments in this thread, hope this helps!
tinywind
·23 दिन पहले·discuss
If you notice this is how the conversation went with every single other person who wanted more realism. Instead Tyler decides to call it false advertising, gaslighting, etc. absolutely mental breakdown from him instead of actually giving feedback. He comes across like he’s 10 years old haha

What he doesn’t realize is this game is only a month old in active dev, no one is trying to dupe customers I’m trying to learn what I’m missing. Obviously I can make some changes to push realism on the wind physics, and this will be updated.
tinywind
·24 दिन पहले·discuss
Gusts and regional storms on the map are a great idea! I’ll be adding those in
tinywind
·24 दिन पहले·discuss
He’s been harassing and insulting me in multiple threads for trying to learn how I can push the realism on my wind physics!
tinywind
·24 दिन पहले·discuss
To be clear you’ve called me childish, gaslighting, a liar, and obnoxious for trying to seek advice in a thread :) this is the gut reaction of someone who is mentally unwell, hope you seek help for yourself
tinywind
·24 दिन पहले·discuss
[flagged]
tinywind
·25 दिन पहले·discuss
Hi Tyler this game is in early alpha, we’re still changing physics and simulation dynamics week by week. This is not a final state. Unfortunately you’re not able to have a nuanced conversation and provide actual feedback unlike everyone else in this thread. Hope you have a good day!
tinywind
·25 दिन पहले·discuss
Totally heard, this game is still in early alpha and I’ve been updating the sailing dynamics week by week. This thread gave me a lot of valuable direction to push the realism more. Thanks for checking it out either way!
tinywind
·25 दिन पहले·discuss
Thank you so much, that function is so simple! I’m going to be updating the sailing realism in a future patch and will be sure to update the sail turning constraints.

I do this to a certain extent for galleons on the Spanish map but should update the rest too
tinywind
·25 दिन पहले·discuss
This is really useful, thanks! I’ll be making a sailing realism pass next week and will try to update it to reflect the square rigging dynamics a little better
tinywind
·25 दिन पहले·discuss
Thank you, yes! We’re planning a steam release soon where we would add controller support on launch
tinywind
·25 दिन पहले·discuss
Actually thanks for the reminder! I’ll be adding “real wind physics” to my steam page, website header, and other marketing material. Thank you!
tinywind
·25 दिन पहले·discuss
Hi Tyler, realism and arcade-feel doesn’t have to be a binary thing.

My big effort has been finding tasteful compromises to keep a “real” feel but still simple enough to not be frustrating and put away the game. Hope this helps!

https://tinywind.io/wiki/sailing#point-of-sail
tinywind
·25 दिन पहले·discuss
Thanks for checking out the game! The correlation isn’t that vague it’s actually explicitly defined here: https://tinywind.io/wiki/sailing#point-of-sail

Always trying to find a balance of realism vs arcade feel on the gameplay. Let me know how you would handle sailing upwind/downwind instead, always love more suggestions!
tinywind
·25 दिन पहले·discuss
This is an amazing idea, definitely going to explore this! It could even prompt you to cut upwind and dive ships effectively, there could be a lot of depth here
tinywind
·25 दिन पहले·discuss
Haha no it’s a funny story.

I’ve been building this since early May with active captains through the last month. I randomly noticed traffic from hacker news a few days ago, turns out somebody had linked tinywind in the comments there. Love to see other people in the space!
tinywind
·25 दिन पहले·discuss
I’m also relatively new here so we’re learning on the fly. I’ve been heavily activate in pixel art subreddits early on for feedback and advice especially on the procedural generation. I’ve also found some great cheap pixel assets to get started from itch.io.

Good luck on your pixel adventures, love to see what you build!
tinywind
·25 दिन पहले·discuss
Thank you so much! One of the best compliments I can get, I’ve sunk hours into 2004 Sid Meiers pirates
tinywind
·26 दिन पहले·discuss
Maybe I should make it the default? When I play on mobile I only use my right thumb almost never trimming sails and steering at the same time.

I totally get if people primarily play with two hands on mobile it makes sense to default wheel to the left
tinywind
·26 दिन पहले·discuss
I did that simply for arcadeyness and feel but I’m not married to it at all

Giving the ship a slight constant forward moment felt nice and forgiving when testing, and user still has to tack back and forth to get meaningful enough speed to strafe a ship. But I’m definitely open to sliding the realism scale here