I wonder if the next generation of experts will be held back by use of AI tools. Having learned things “the hard way” without AI tools may allow better judgement of these semi-reliable outputs. A younger generation growing up in this era would not yet have that experience and may be more accepting of AI generated results.
I had the exact same reaction: biology or computers?
The only hint I can see anywhere on the page is "Statistics > Machine Learning" above the abstract title.
I really want it to be about actual biological trees being studied on the scale of forests growing with smooth edges over long periods of time, but I suspect that's not what it is about.
Further testing indicated that the taste was neither enhanced nor diminished, but remained ‘‘very much like a pickle.’’ Our conclusion is that the culinary potential of electrical stimulation is limited.
> “I could manage quite well working as few as twenty to twenty-five hours a week—in other words, three full days or five half days. Even after I returned from Paris or India in the late 1960s and well into the 1970s, I could take care of my family by working no more than three or four days a week.”
Would today's youth, even if equally gifted and ambitious, have the same opportunity? I think now there is such a great imbalance in cost of living and pay rates, it may no longer be possible to follow a similar path and get similar results.
While I understand the purpose of HN is to have meaningful and in-depth discussion, and simply stating an opinion doesn't really contribute much, this is something which is so obviously bad and gives such a visceral reaction that the negative opinion outshines anything else I could say about it.
Virtually reaching for things far away might be interesting.
I've alway been on the fence about VR, even for games, and never found any experiences to be compelling after a few minutes of fun.
However, one thing that struck me about Half-Life Alyx was the "magic" feeling of the Gravity Gloves in the game. In the game you point and reach for something, flick back, and it flies into your hand. It's very satisfying and intuitive, and possibly my favorite aspect of the design of that game.
I'm not sure if this would translate well out of a game design and into "real world" mixed reality, but it's an interesting thought.
It had Atari and Commodore music (as audio) as well as Atari and Commodore software (as data).
Despite the claim on their old page to be the “first use of vinyl for software distribution” they did later acknowledge and reference some prior art in a Slashdot thread: https://slashdot.org/comments.pl?sid=140154&threshold=-1&com...