I think 2 things happened to social networks / media:
1) companies had a desire to grow everyone's networks. Early numbers said, people more connected have more engagement, and the larger a user's graph is, the better we can advertise to that user.
But at some point it also changes what you want to post, or if you want to post at all. Do I want my mom to see this joke? That party photo? What about that guy I met on exchange 10 years ago?
I have 1000 connections on Facebook, and all _their_ connections can be exposed to my post. It might as well be public.
2) Professionals are better at posting than amateurs. It turns out that we rather watch a funny update from a comedian we don't know, than an update from a friend trying to be funny. Social networks are not social anymore. They are mostly TV, but instead of channel surfing, you are doom-scrolling videos from professional creators, not updates from friends.
Isn't there a problem with rerouting that you push cars into community-roads that aren't supposed to be supporting commuting traffic?
Wasn't there some articles a few years ago about communities that filled wheelbarrows with phones connected to Waze and moved them slowly down the road, stop waze from routing cars through residential areas?
I don't think it has something "profound" to say, but it also is a good article worth the read.
It's mostly about why some people enjoy working with AI ("I get to build things I can use, that I couldn't build otherwise!)" and others don't ("This code is all slop and nobody understands it, and it makes me sad")
It touches a little bit about those two perspectives in general, which he calls centaurs (in charge of the work) and reverse centaurs (the work is in charge of them)
That quote also resonated with me. It reminded me of "Perl, the write-only language"-meme of yore.
And I think there is a place for perl, just like there is a place for bash one-liners.
The authors example is personal software. The things we write to scratch our own little itches, that do not need to be shared or developed together with other people.
Of course we have to see how it plays out in reality, but giving back all IP and a runway to complete planned games to game studios as they are "released" from Microsoft is a really nice gesture, not just for the studios but also for the fans.
Most companies would just shut it down and keep the IP.
The level at which it is a concern might be skewed, but if you’ve ever sat in a room with “thick” air, trying to concentrate you know it is a real thing and just opening a window and a door for a few minutes to create a draft helps tremendously.
My read of the zeitgeist on HN is that these new LLMs bring with them a torrent of false or useless security reports, that whatever may be true simply drowns.
The end result is both that there are more critical CVE and that there aren’t.
One of the first things you do when hiring is to set a period and randomize order of resume when reviewing because early application is not a strong signal.
The whole point of using an agent is that I don't want to learn everything. I fully expected the harness to read the .agentignore file and do what is needed to hide it from the LLM.
But apparently, even if implemented, that's not how it works!
1) companies had a desire to grow everyone's networks. Early numbers said, people more connected have more engagement, and the larger a user's graph is, the better we can advertise to that user.
But at some point it also changes what you want to post, or if you want to post at all. Do I want my mom to see this joke? That party photo? What about that guy I met on exchange 10 years ago?
I have 1000 connections on Facebook, and all _their_ connections can be exposed to my post. It might as well be public.
2) Professionals are better at posting than amateurs. It turns out that we rather watch a funny update from a comedian we don't know, than an update from a friend trying to be funny. Social networks are not social anymore. They are mostly TV, but instead of channel surfing, you are doom-scrolling videos from professional creators, not updates from friends.