Writing a Pathtracer in Lua, Week 5: LuaJIT and BVHblog.42yeah.is1 points·by 42yeah1·3 tahun yang lalu·0 comments
Show HN: Brasterd - A software renderer with terrible performancegithub.com1 points·by 42yeah1·5 tahun yang lalu·0 comments
Show HN: Highwaycam – an attempt to pretend that you are in front of the cameragithub.com1 points·by 42yeah1·6 tahun yang lalu·0 comments
Old source code of CS:GO and TF2 was leakedtwitter.com2 points·by 42yeah1·6 tahun yang lalu·0 comments
Show HN: Shear3D – An amateur game I made in 8 days using GLFW and stuffsgithub.com2 points·by 42yeah1·6 tahun yang lalu·0 comments
All Sorts of Sorts – With Animationsframe.42yeah.casa2 points·by 42yeah1·6 tahun yang lalu·0 comments
A Wave Function Collapse Overlapping Model Guideframe.42yeah.casa83 points·by 42yeah1·6 tahun yang lalu·13 comments
42yeah1·6 tahun yang lalu·discussThere's no pagination now, but I like the design. It feels like a breeze!
42yeah1·6 tahun yang lalu·discussYeah, I am just trying to make it work :P I would strongly advise against using my implementation.
42yeah1·6 tahun yang lalu·discussYeah, that's why in the official repo lots of images were generated using N=3. However N=2 is pretty good for mazes and stuffs from my perspective.
42yeah1·6 tahun yang lalu·discussAh, sorry I didn't make that clear... That would be a contradiction, as no pattern was found to fit in that area. You need to generate again.
42yeah1·6 tahun yang lalu·discussThat might be due to the blue rect and the green rect must be separated with a straight line, and straight lines are hard to come by: https://imgur.com/85W15eI