This is great news! I'll definitely be in line to get it whenever my turn comes.
A thing that keeps worrying me is the amount of people I've seen/chatted with (empirical evidence) that don't trust these vaccines. The most common comments they make are: "I don't want to be guinea pig", "How do I know the government won't control me", and more conspiracy theories. All of these fears seem to come from misinformation on the internet, friends and family get a ton of memes/fake news through WhatsApp highlighting the unproven negative effects of the vaccine.
Is there any effective way to control the propagation of misinformation on these platforms?
How would one even get started to tackle that problem?
I got excited when I saw the title, then checked the URL and it is a software simulation / game of building a computer. I'm not denying this can be interesting, but I've been thinking for a while to get my hands dirty with hardware as a side project. (I'm a software eng by profession). I haven't really done a lot of research on this yet, but does anyone have any recommended guides/books/tutorials on how to get started designing and building my own computer? (extra points it it's a mobile/embedded computer)
I'm sure this is happening in about 3-5 years from now, but not in your smart phone, but in an augmented reality glasses-like device (we can probably already build demos for this on NReal or Hololens). The HUD is going to be embedded in the real world. People will be able to control what information they show in their profile. I've seen some VR social apps already doing a very basic version of this, albeit in a 100% simulated environment.
This is amazing!
Can't believe Sega had a VR Headset in 1993 and for only $200, it's a bit sad they couldn't get it out there.
I believe VR is coming very close to going main stream, probably in less than 5 years from now. Oculus Quest 2 is IMO by far the best overall VR device ever, and things will only improve from here. That's why I've recently made a career change to work full time on VR application development, I truly think this is the next big computing platform.
My favorite code editor by far is Vim. But I've tried newer ones over the years: Sublime, Atom, VSCode, etc. None of them seem to stick with me and I always go back to Vim. I think I've developed some sort of dependency to Vim shortcuts and on every new code editor I try I immediately install a Vim shortcuts plugin to make it feel more familiar. I still find the editors mentioned above to lack the "ease" of customization you can have with VIM. I put ease in quotes because learning vimscript is not simple, I highly recommend taking a look at https://learnvimscriptthehardway.stevelosh.com/ to learn how to do it. Thanks to that guide I was able to write my first simple plugin https://github.com/ElHacker/vim-gitstatus
I'm working on building VR applications with Unity and C#. For that task I have to say that VSCode works pretty well, it has a ton of really nice features I regularly use: like debugging unity code, autocomplete/snippets from the unity API, and my favorite Zen Mode. My biggest complain with VSCode is how slow it runs sometimes, I can type faster than VSCode refreshes which adds noise to my flow, note that I don't consider myself to be a fast typist. If they would only fix that I would be very happy with it.
I've recently started using VS Code and my favorite feature by far is Zen Mode. It allows me to focus a lot more, takes away a lot of the distractions I get from my million open browser tabs and other apps trying to get my attention.
I'm currently going through with my first startup, I'm a technical founder and this post definitely helps me to try to invest more of my time learning how to do sales. Thanks for sharing.
I've never edited voxel models with the spritestacking 2D technique, I'll give it a try. Is it more efficient than placing voxels in a 3D viewport?
On a side note I've been building my own very simple voxel editor in VR you can take a look at it here: https://www.youtube.com/watch?v=tiaGvePo6jo